Files
loop/shader/background.vert
T

18 lines
316 B
GLSL

#version 430 core
layout (location = 0) in vec4 params;
layout (location = 1) in vec2 winSizea;
out vec4 vParams;
out vec2 vWinSize;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
void main()
{
gl_Position = vec4(0,0,0,0);
vParams = params;
vWinSize = winSize;
}