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loop/shader
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justin c89d5af6a3 Make clouds use specific upscale filter, break cloud render over walls
2025-12-02 12:43:56 +00:00
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ceiling
Cleanup
2025-11-11 17:22:55 +00:00
cloud
Work on cloud/window transparency
2025-11-09 11:00:12 +00:00
floor
Move towards pixel upscaling filter
2025-11-25 11:04:06 +00:00
fullscreen
Make cloud position only record the central point of the cloud
2025-11-14 09:29:26 +00:00
lighting
Graphic tweaks/cleanup
2025-12-01 12:37:54 +00:00
Old
…
picture
Move shaders
2025-11-20 22:33:37 +00:00
positional
…
posTwoD
…
pull
Move towards pixel upscaling filter
2025-11-25 11:04:06 +00:00
shape
Move towards pixel upscaling filter
2025-11-25 11:04:06 +00:00
texture
Play with upscaling filters
2025-11-29 09:44:12 +00:00
texture2D
Graphic tweaks/cleanup
2025-12-01 12:37:54 +00:00
twoD
…
upscale
Make clouds use specific upscale filter, break cloud render over walls
2025-12-02 12:43:56 +00:00
wall
Draw walls using vertex pulling
2025-11-10 19:05:54 +00:00
background.frag
…
background.geom
…
background.vert
…
blur.frag
…
chasm.vert
Draw chasms using vertex pulling
2025-11-13 21:58:40 +00:00
functions.glsl
…
horizontalBlur.frag
…
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