Files
loop/shader/wallShadow.vert
T
2021-02-27 02:09:04 +01:00

18 lines
300 B
GLSL

#version 430 core
layout (location = 0) in vec4 poss;
//layout (location = 1) in vec4 backPoss;
//out vec4 vBackPoss;
uniform vec2 winSize;
uniform float zoom;
uniform float rotation;
uniform vec2 translation;
uniform mat4 worldMat;
void main()
{
gl_Position = poss;
// vBackPoss = backPoss;
}