Files
loop/src/Dodge/Path.hs
T

158 lines
5.8 KiB
Haskell

--{-# LANGUAGE TupleSections #-}
module Dodge.Path (
pointTowardsImpulse,
makePathBetween,
makePathBetweenPs,
-- , removePathsCrossing
obstructPathsCrossing,
pairsToGraph,
getNodePos,
walkableNodeNear,
bfsNodePoints,
fusePairs,
) where
import Control.Lens
import Data.Foldable
import Data.Graph.Inductive hiding ((&))
import Data.List
import Data.Map.Strict (Map)
import qualified Data.Map.Strict as M
import Data.Maybe
import Data.Set (Set)
import qualified Data.Set as Set
import Dodge.Base.Collide
import Dodge.Data.World
import Dodge.Zoning.Base
import Dodge.Zoning.Pathing
import Geometry
import qualified Streaming.Prelude as S
import StreamingHelp
getNodePos :: Int -> World -> Maybe Point2
getNodePos i w = _pathGraph (_cWorld w) `lab` i
makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int]
makePathBetween a b w = do
-- join $ sp <$> a' <*> b' <*> return (_pathGraph w)
na <- walkableNodeNear w a
nb <- walkableNodeNear w b
sp na nb (second _peDist (efilter (not . pathEdgeObstructed . (^. _3)) $ _pathGraph (_cWorld w)))
pathEdgeObstructed :: PathEdge -> Bool
pathEdgeObstructed pe = DoorObstacle `Set.member` obs || BlockObstacle `Set.member` obs
where
obs = _peObstacles pe
walkableNodeNear :: World -> Point2 -> Maybe Int
{-# INLINE walkableNodeNear #-}
walkableNodeNear w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear
where
--nodesNear = runIdentity . S.toList_ $ nearPoint _pnZoning p w
nodesNear = zonesExtract (w ^. cWorld . pnZoning) $ zonesAroundPoint pnZoneSize p
makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
makePathBetweenPs a b w = mapMaybe (lab $ _pathGraph (_cWorld w)) <$> makePathBetween a b w
bfsNodePoints :: Int -> World -> [Point2]
bfsNodePoints n w = mapMaybe (lab g) $ bfs n g
where
g = _pathGraph (_cWorld w)
pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
pointTowardsImpulse a b w = (find (flip (isWalkable a) w) . reverse) =<< makePathBetweenPs a b w
------ continues a walk from a list of points, without repetitions
------ supposes that the list is non-empty
--randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int]
--randomGraphWalk (n:ns) g = do
-- next' <- randomGraphStepRestricted n ns g
-- case next' of
-- Nothing -> return (n:ns)
-- Just n' -> randomGraphWalk (n':n:ns) g
--randomGraphWalk _ _ = error "Trying to walk in an empty list"
--
--randomPointXStepsFrom :: Int -> Point2 -> World -> Point2
--randomPointXStepsFrom i p w =
-- let g = _pathGraph w
-- ns = labNodes g
-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
-- in case mp of
-- Nothing -> p
-- Just (n,_) -> fromJust
-- $ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
--
--randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2]
--randomPointsXStepsFrom i p w =
-- let g = _pathGraph w
-- ns = labNodes g
-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
-- in case mp of
-- Nothing -> [p]
-- Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
--
--randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int)
--randomGraphStep n g =
-- do let ns = neighbors g n
-- i <- state $ randomR (0,length ns - 1)
-- case ns of [] -> return Nothing
-- _ -> return $ Just $ ns !! i
--randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int)
--randomGraphStepRestricted n notns g = do
-- let ns = neighbors g n \\ notns
-- i <- state $ randomR (0,length ns - 1)
-- case ns of
-- [] -> return Nothing
-- _ -> return $ Just $ ns !! i
--
pairsToGraph :: Set.Set (Point2, Point2) -> (Map (V2 Point2) (Int, Int, PathEdge), Gr Point2 PathEdge)
pairsToGraph pairs = addEdges nodemap gr $ S.each pairs
where
(nodemap, _, gr) = addNodes $ S.map fst (S.each pairs) <> S.map snd (S.each pairs)
-- let nodes' = Set.map fst pairs `Set.union` Set.map snd pairs
-- pairs' = Set.map (\(x,y)->(x,y,f x y)) pairs
-- in undir $ run_ Data.Graph.Inductive.empty $ insMapNodesM (Set.toList nodes') >> insMapEdgesM (Set.toList pairs')
addNodes :: StreamOf Point2 -> (Map Point2 Int, Int, Gr Point2 PathEdge)
addNodes = runIdentity . S.fold_ f (mempty, 0, Data.Graph.Inductive.empty) id
where
f (nodemap, i, gr) p = case nodemap M.!? p of
Just _ -> (nodemap, i, gr)
Nothing -> (nodemap & at p ?~ i, i + 1, insNode (i, p) gr)
addEdges ::
Map Point2 Int ->
Gr Point2 PathEdge ->
StreamOf (Point2, Point2) ->
(Map (V2 Point2) (Int, Int, PathEdge), Gr Point2 PathEdge)
addEdges nodemap gr = runIdentity . S.fold_ f (mempty, gr) id
where
f (edgemap, gr') (a, b) =
( M.insert (V2 a b) theedge edgemap
, insEdge theedge gr'
)
where
theedge = (g a, g b, PathEdge a b (dist a b) mempty)
g a = nodemap M.! a
obstructPathsCrossing :: EdgeObstacle -> Point2 -> Point2 -> World -> (World, [(Int, Int, PathEdge)])
obstructPathsCrossing obstacletype sp' ep w =
( w & cWorld . pathGraph %~ updateedges
, es
)
where
es = filter edgecrosses $ pesNearSeg sp' ep w
edgecrosses (_, _, pe) = isJust $ intersectSegSeg sp' ep (_peStart pe) (_peEnd pe)
updateedges gr = foldl' updateedge gr es
updateedge gr (x, y, pe) =
insEdge (x, y, pe & peObstacles . at obstacletype ?~ ()) $ delEdge (x, y) gr
fuseFunc :: (a -> a -> Bool) -> [a] -> a -> a
fuseFunc t xs x = fromJust . find (t x) $ nubBy t xs
fusePairs :: Set (Point2, Point2) -> Set (Point2, Point2)
fusePairs ps = Set.map (bimap f f) ps
where
f = fuseFunc (\x y -> dist x y < 2) . nub $ concatMap (\(x, y) -> [x, y]) $ toList ps