Files
loop/shader/wallShadow.vert
T

18 lines
304 B
GLSL

#version 430 core
layout (location = 0) in vec4 poss;
layout (location = 1) in vec4 backPoss;
out vec4 vBackPoss;
//uniform vec2 winSize;
//uniform float zoom;
//uniform float rotation;
//uniform vec2 translation;
//uniform mat4 worldMat;
void main()
{
gl_Position = poss;
vBackPoss = backPoss;
}