53 lines
1.7 KiB
Haskell
53 lines
1.7 KiB
Haskell
module Dodge.Item.Location (
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pointerToItemID,
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pointerToItemLocation,
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pointerToItem,
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pointerYourSelectedItem,
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pointerYourRootItem,
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) where
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import NewInt
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import Control.Lens
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import Data.Maybe
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import Dodge.Data.World
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pointerToItemLocation ::
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Applicative f =>
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ItemLocation ->
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(Item -> f Item) ->
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World ->
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f World
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pointerToItemLocation InInv {_ilCrID = cid, _ilInvID = invid}
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= cWorld . lWorld . creatures . ix cid . crInv . ix invid
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pointerToItemLocation (OnFloor flid) = cWorld . lWorld . floorItems . unNIntMap . ix (_unNInt flid) . flIt
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pointerToItemLocation _ = const pure
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pointerYourSelectedItem :: Applicative a => (Item -> a Item) -> World -> a World
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pointerYourSelectedItem f w = fromMaybe (pure w) $ do
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itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem
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Just $ pointerToItemLocation (InInv 0 itinvid True True True Nothing) f w
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-- note the ilIsRoot/Selected/Attached booleans are irrelevant
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pointerYourRootItem :: Applicative a => (Item -> a Item) -> World -> a World
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pointerYourRootItem f w = fromMaybe (pure w) $ do
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itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imRootSelectedItem
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Just $ pointerToItemLocation (InInv 0 itinvid True True True Nothing) f w
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pointerToItem ::
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Applicative f =>
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Item ->
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(Item -> f Item) ->
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World ->
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f World
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pointerToItem = pointerToItemLocation . _itLocation
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pointerToItemID ::
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Applicative f =>
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NewInt ItmInt ->
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(Item -> f Item) ->
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World ->
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f World
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pointerToItemID itid f w = fromMaybe (pure w) $ do
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itloc <- w ^? cWorld . lWorld . itemLocations . ix (_unNInt itid)
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return $ pointerToItemLocation itloc f w
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