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loop
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383beeae826932003310a40083ea95e1ea027f4d
loop
/
shader
/
lighting
T
History
justin
4121bfb468
Reduce shape vertex size to 8 floats
...
It is not at all clear whether this is an improvement or not
2025-11-11 21:12:50 +00:00
..
cap.geom
Fix some shapes
2023-03-25 17:56:20 +00:00
cap.vert
Reduce shape vertex size to 8 floats
2025-11-11 21:12:50 +00:00
capTest.geom
Bump to opengl 450
2023-03-07 22:53:32 +00:00
floor.frag
Bump to opengl 450
2023-03-07 22:53:32 +00:00
floor.geom
Bump to opengl 450
2023-03-07 22:53:32 +00:00
floor.vert
Bump to opengl 450
2023-03-07 22:53:32 +00:00
lineShadow.geom
Play around with alpha blending
2025-11-04 10:42:18 +00:00
lineShadow.vert
Reduce shape vertex size to 8 floats
2025-11-11 21:12:50 +00:00
surface.frag
Bump to opengl 450
2023-03-07 22:53:32 +00:00
surface.vert
Bump to opengl 450
2023-03-07 22:53:32 +00:00
surfaceCap.vert
Bump to opengl 450
2023-03-07 22:53:32 +00:00
texture.frag
Simplify ceiling oclusions
2025-11-02 19:20:57 +00:00
texture.vert
Bump to opengl 450
2023-03-07 22:53:32 +00:00
wallShadow.geom
Simplify ceiling oclusions
2025-11-02 19:20:57 +00:00
wallShadow.vert
Work towards using vertex pulling for lighting caps, alignment issues
2025-11-11 12:33:33 +00:00