Files
loop/src/Dodge/Layout/Tree/Polymorphic.hs
T
2021-04-15 21:35:03 +02:00

112 lines
2.8 KiB
Haskell

module Dodge.Layout.Tree.Polymorphic
where
import Dodge.RandomHelp
import Data.Tree
import Control.Monad.State
import System.Random
{-
Creates a linear tree.
Safe.
-}
treePost :: [a] -> a -> Tree a
treePost [] y = Node y []
treePost (x:xs) y = Node x [treePost xs y]
{-
Creates a tree with one trunk branch,
input as a list, that ends in another tree.
-}
treeTrunk
:: [a] -- ^ The trunk
-> Tree a -- ^ The end of the tree
-> Tree a
treeTrunk [] t = t
treeTrunk (x:xs) t = Node x [treeTrunk xs t]
{-
Applies a function to the root of a tree.
-}
applyToRoot :: (a -> a) -> Tree a -> Tree a
applyToRoot f (Node x xs) = Node (f x) xs
treeSize = length . flatten
{-
Applies a function to a specific node determined by a list of indices.
Unsafe (partial function).
-}
applyToNode :: [Int] -> (a -> a) -> Tree a -> Tree a
applyToNode [] f t = applyToRoot f t
applyToNode (i:is) f (Node x xs) = Node x (ys ++ [applyToNode is f z] ++ zs)
where
(ys, z:zs) = splitAt i xs
zipTree :: Tree a -> Tree b -> Tree (a,b)
zipTree (Node x xs) (Node y ys) = Node (x,y) $ zipWith zipTree xs ys
{-
Makes each node into its child number, i.e. the index it has
in the list of children of its parent.
-}
treeChildNums :: Tree a -> Tree Int
treeChildNums t = setRoot 0 t
where
setRoot :: Int -> Tree a -> Tree Int
setRoot i (Node x xs) = Node i (zipWith setRoot [0..] xs)
{-
Makes each node into its path, i.e. the list of indices that,
when followed from the root, lead to the node.
-}
treePaths :: Tree a -> Tree [a]
treePaths (Node x xs) = fmap (x :) $ Node [] (map treePaths xs)
{-
Picks a random path in the tree.
Uniform probability that the path leads to any specific node.
-}
randomPath :: RandomGen g => Tree a -> State g [Int]
randomPath = takeOne . flatten . treePaths . treeChildNums
{-
Apply a function to a node picked uniformly at random.
-}
applyToRandomNode :: RandomGen g => (a -> a) -> Tree a -> State g (Tree a)
applyToRandomNode f t = do
p <- randomPath t
return $ applyToNode p f t
{-
Add a forest to the end of a tree.
-}
addToTrunk :: Tree a -> [Tree a] -> Tree a
addToTrunk (Node x []) f = Node x f
addToTrunk (Node x (t:ts)) f = Node x (addToTrunk t f : ts)
{-
Find the depth of a tree along the trunk.
-}
trunkDepth :: Tree a -> Int
trunkDepth (Node _ []) = 0
trunkDepth (Node _ (x:xs)) = trunkDepth x + 1
{-
Split a tree at a given point along its trunk.
-}
splitTrunkAt :: Int -> Tree a -> (Tree a, [Tree a])
splitTrunkAt 0 (Node x xs) = (Node x [],xs)
splitTrunkAt i (Node y (x:xs)) =
let (t, ts) = (splitTrunkAt (i-1) x)
in (Node y (t : xs) , ts)
{-
Split a tree at a random point along its trunk.
-}
splitTrunk :: RandomGen g => Tree a -> State g (Tree a, [Tree a])
splitTrunk t = do
i <- state $ randomR (0, trunkDepth t)
return $ splitTrunkAt i t