Files
loop/shader/dualTwoD/basicTweakZ.vert
T
2023-03-07 22:53:32 +00:00

15 lines
376 B
GLSL

#version 450 core
layout (location = 0) in vec4 position;
layout (location = 1) in vec4 color;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vCol;
out vec3 vPos;
void main()
{
vec4 posxy = theMat * vec4(position.xyz,1);
vec4 posz = theMat * vec4(position.xyw,1);
gl_Position = vec4(posxy.xy,posz.z,1);
vCol = color;
vPos = position.xyz;
}