10 lines
175 B
GLSL
10 lines
175 B
GLSL
#version 450 core
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layout (location = 0) in vec4 poss;
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layout (location = 1) in vec4 texAngXX;
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out vec2 vTexAng;
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void main()
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{
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gl_Position = poss;
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vTexAng = texAngXX.xy;
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}
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