Files
loop/shader/twoD/arc.frag
T
2021-06-24 13:34:11 +02:00

13 lines
200 B
GLSL

#version 430 core
in vec4 vColor;
in vec3 vparams;
out vec4 fColor;
void main()
{
float d = dot(vec2(vparams.xy),vec2(vparams.xy));
if ( d > 1 || d < vparams.z ) {discard;}
fColor = vColor;
}