13 lines
208 B
GLSL
13 lines
208 B
GLSL
#version 430 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec4 col;
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out vec4 vCol;
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uniform mat4 worldMat;
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void main()
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{
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gl_Position = worldMat * vec4(position,1);
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vCol = col;
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}
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