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loop/src/Dodge/Wall/Damage.hs
T

41 lines
1.4 KiB
Haskell

{- | Controls a walls response to external damage.
- Indestructible walls may still produce sparks, dust etc
-}
module Dodge.Wall.Damage (damageWall) where
import Geometry.Data
import Dodge.Material.Damage
import Dodge.Block
import Dodge.Data.World
import LensHelp
import qualified Data.Set as S
-- maybeDestroyDoor should rather happen during the door mechanism update
damageWall :: Damage -> Wall -> (S.Set Int2,World) -> (S.Set Int2,World)
damageWall dt wl (is,w) = case _wlStructure wl of
MachinePart mcid -> f $ w' & cWorld . lWorld . machines . ix mcid . mcDamage .:~ dt
BlockPart blid ->
w' & cWorld . lWorld . blocks . ix blid . blHP -~ dmam
& maybeDestroyBlock is blid
DoorPart drid _ ->
f $ w' & cWorld . lWorld . doors . ix drid . drHP -~ dmam
-- & maybeDestroyDoor drid
_ -> f w'
where
f = (,) is
-- x = case dt of
-- Explosive y _ -> y * 100
-- _ -> dt ^. dmAmount
(dmam,w') = damMatSideEffect dt (_wlMaterial wl) (Right wl) w
-- block destruction is convoluted...
maybeDestroyBlock :: S.Set Int2 -> Int -> World -> (S.Set Int2,World)
maybeDestroyBlock is blid w = case w ^? cWorld . lWorld . blocks . ix blid of
Just bl | _blHP bl < 1 -> destroyBlock is bl w
_ -> (is,w)
--maybeDestroyDoor :: Int -> World -> World
--maybeDestroyDoor drid w = case w ^? cWorld . lWorld . doors . ix drid of
-- Just dr | _drHP dr < 1 -> destroyDoor dr w
-- _ -> w