Files
loop/src/Dodge/LightSources.hs
T
2021-03-23 03:25:35 +01:00

57 lines
1.4 KiB
Haskell

module Dodge.LightSources where
import Dodge.Data
import Dodge.Base
import Geometry
import Picture
--import Graphics.Gloss
--import Graphics.Gloss.Data.Vector
--import Graphics.Gloss.Geometry.Line
--import Graphics.Gloss.Geometry.Angle
import qualified Data.IntMap.Strict as IM
lightAt p i =
LS {_lsID = i
,_lsPos = p
,_lsDir = 0
,_lsRad = 600
,_lsIntensity = 0.75
}
basicLS = PutLS ls dec
where ls = lightAt (0,0) 0
dec = onLayer PtLayer $ color white $ circleSolid 8
tLightFade :: Int -> Float -> (Int -> Float) -> Point2 -> TempLightSource
tLightFade 0 rmax intensityF p =
TLS { _tlsPos = p
, _tlsRad = rmax
, _tlsIntensity = intensityF 0
, _tlsUpdate = \w _ -> (w, Nothing)
}
tLightFade i rmax intensityF p =
TLS { _tlsPos = p
, _tlsRad = rmax
, _tlsIntensity = intensityF i
, _tlsUpdate = \w _ -> (w, Just $ tLightFade (i-1) rmax intensityF p)
}
tLightRad :: Int -> Float -> Float -> Point2 -> TempLightSource
tLightRad 0 rmax rmin p =
TLS { _tlsPos = p
, _tlsRad = rmax
, _tlsIntensity = 0.5
, _tlsUpdate = \w _ -> (w, Nothing)
}
tLightRad i rmax rmin p =
TLS { _tlsPos = p
, _tlsRad = rmax
, _tlsIntensity = 0.5
, _tlsUpdate = \w _ -> (w, Just $ tLightRad (i-1) rmax rmin p)
}
tLightAt i p = tLightRad i 100 0 p