164 lines
5.4 KiB
Haskell
164 lines
5.4 KiB
Haskell
{-# LANGUAGE TupleSections #-}
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{- Rooms that contain two doors and a switch alternating both. -}
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module Dodge.Room.Airlock where
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import Dodge.Placements
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import Dodge.Room.Foreground
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import Dodge.Default.Room
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import Dodge.Default.Wall
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import Dodge.Data
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import Dodge.LevelGen.Data
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import Dodge.LevelGen.Switch
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import Dodge.RandomHelp
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import Geometry
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import Picture
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import qualified Data.IntMap.Strict as IM
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import System.Random
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import Control.Monad.State
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{- | A passage with a switch that opens forward access while closing backwards access. -}
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airlock :: RandomGen g => State g Room
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airlock = takeOne [airlock0,airlock90,airlockCrystal,airlockZ]
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--airlock = takeOne [airlockZ]
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{- | Straight airlock -}
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airlock0 :: Room
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airlock0 = defaultRoom
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{ _rmPolys = [ rectNSWE 100 0 0 40 , rectNSWE 65 35 (-40) 20 ]
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, _rmLinks = lnks
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, _rmPath = [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
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, _rmPmnts =
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[pContID (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id)
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$ \btid -> Just $ putDoubleDoorThen False col (not . cond' btid) (V2 (-1) 20) (V2 41 20) 2
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$ Just $ putDoubleDoorThen False col (cond' btid) (V2 (-1) 80) (V2 41 80) 2 Nothing
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,spanLightI (V2 (-2) 30) (V2 (-2) 70)
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,sps0 $ PutForeground $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
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]
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, _rmBound = [rectNSWE 75 15 0 40]
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}
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where
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lnks = [(V2 20 95,0)
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,(V2 20 5,pi)
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]
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cond' btid w' = _btState (_buttons w' IM.! btid) == BtOn
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col = dim $ dim $ bright red
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airlockSimple :: Room
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airlockSimple = defaultRoom
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{ _rmPolys =
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[ rectNSWE 120 0 0 180 ]
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, _rmLinks = lnks
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, _rmPath = concatMap (doublePair. (V2 90 30,) . fst) lnks
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, _rmPmnts =
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[pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id)
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$ \btid -> jspsJ (V2 0 0) 0 (PutDoor col (cond btid) outDoorps)
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$ sPS (V2 180 0) 0 (PutDoor col (cond btid) inDoorps)
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]
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, _rmBound =
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[ rectNSWE 120 0 0 180 ]
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}
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where
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lnks =
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[(V2 0 30,pi/2)
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,(V2 180 30,1.5*pi)
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]
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cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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col = dim $ dim $ bright red
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outDoorps = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
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inDoorps = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 (-55) 0)
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airlockZ :: Room
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airlockZ = defaultRoom
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{ _rmPolys =
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[ rectNSWE 120 0 0 180 ]
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, _rmLinks =
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[(V2 0 30,pi/2)
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,(V2 180 30,1.5*pi)
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]
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, _rmPath = []
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-- [(V2 0 40,V2 40 0)
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-- ,(V2 40 0,V2 0 40)
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-- ]
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, _rmPmnts =
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[pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id)
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$ \btid -> jspsJ (V2 0 60) 0 (PutDoor col (cond btid) outDoorps)
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$ sPS (V2 180 60) 0 (PutDoor col (cond btid) inDoorps)
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, sps0 $ PutWall (rectNSEW 70 50 120 60) defaultWall
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, lighting
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]
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, _rmBound =
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[ rectNSWE 120 0 0 180 ]
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}
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where
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cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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col = dim $ dim $ bright red
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outDoorps = (V2 0 0 ,) <$> arcStepwise 3 (pi/2) (V2 0 0) (V2 0 (-61))
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inDoorps = (V2 0 0 ,) <$> arcStepwise 3 (pi/2) (V2 0 0) (V2 (-61) 0)
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cenlight = mntLS vShape (V2 90 60) (V3 90 40 50) `addPlmnt` mntLS vShape (V2 90 60) (V3 90 80 50)
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cornlight = mntLS vShape (V2 0 120) (V3 30 90 50) `addPlmnt` mntLS vShape (V2 180 120) (V3 150 90 50)
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`addPlmnt` sps0 (PutForeground (thinHighBar 50 (V2 30 90) (V2 150 90)))
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lighting = RandomPlacement $ takeOne [cenlight,cornlight]
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airlock90 :: Room
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airlock90 = defaultRoom
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{ _rmPolys =
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[ rectNSWE 100 10 10 100
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, rectNSWE 20 0 20 60
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, rectNSWE 20 60 20 0
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, map toV2 [ (10,100)
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, (100,150)
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, (150,100)
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, (100,10)
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]
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]
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, _rmLinks =
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[(V2 0 40,pi/2)
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,(V2 40 0,pi)
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]
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, _rmPath =
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[(V2 0 40,V2 40 0)
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,(V2 40 0,V2 0 40)
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]
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, _rmPmnts =
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[pContID (PS (V2 120 120) (3 * pi/4)) (PutButton $ makeSwitch col red id id)
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$ \btid -> jsps (V2 5 5) 0 $ PutDoor col (cond btid) pss
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,mntLS vShape (V2 20 20) (V3 70 70 50)
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]
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, _rmBound =
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[map toV2 [ (10,10)
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, (10,100)
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, (100,150)
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, (150,100)
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, (100,10)
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]]
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}
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where
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--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
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cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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col = dim $ dim $ bright red
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pss = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
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airlockCrystal
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:: Room
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airlockCrystal = defaultRoom
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{ _rmPolys =
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[ rectNSWE 140 0 0 40
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, orderPolygon $ map toV2 [ (39,20) , (150,60) , (150,80) , (39,120) ]
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]
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, _rmLinks = [(V2 20 130,0) ,(V2 20 0 ,pi) ]
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, _rmPath = [ ]
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, _rmPmnts =
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[pContID (PS (V2 145 70) (pi/2)) ( PutButton $ makeSwitch col red id id)
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$ \btid -> jsps0 $ PutDoor col (cond btid) pss
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, crystalLine (V2 0 70) (V2 40 70)
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, mntLS vShape (V2 150 70) (V3 110 70 70)
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]
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, _rmBound =
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[ ]
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}
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where
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--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
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cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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col = dim $ dim $ bright red
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pss :: [(Point2,Point2)]
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pss = reverse $ fmap ( (\x -> (V2 50 (x - 10),V2 50 (x+60)) ) . fromIntegral)
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[20::Int,22..70]
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