Files
loop/src/Dodge/Room/Modify/Girder.hs
T

158 lines
6.4 KiB
Haskell

module Dodge.Room.Modify.Girder
( addGirderLights
, addGirderFrom
, addHighGirder
, addGirderEW
, addGirderNS
, addGirderNS'
, addGirderFromWest
) where
--import Dodge.Data
import Dodge.LevelGen.Data
import Dodge.Data
--import Dodge.Room.Procedural
import Dodge.Room.Foreground
--import Dodge.Room.RoadBlock
--import Dodge.Placement.Instance
--import Dodge.Placement.TopDecoration
import Dodge.PlacementSpot
import Dodge.LightSource
--import Padding
import Color
import Shape
import LensHelp
import Geometry
import RandomHelp
import Data.Maybe
import Data.List (nub)
import qualified Data.Set as S
addGirderNS :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
addGirderNS shapef col room = do
let nwestlnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
girderPosOrder <- shuffle [1 .. nwestlnks - 2]
return $ room & rmPmnts .:~ foldr1 setFallback
(sps0 PutNothing : [ twoRoomPoss
(isUnusedLnkType (FromWest i))
(isUnusedLnkType (FromWest i))
$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
| i <- girderPosOrder]
)
-- this can be cleaned up
addGirderFromWest :: RandomGen g => Int -> (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
addGirderFromWest fromwesti shapef col room = do
let nwestlnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
girderPosOrder <- shuffle [0 .. nwestlnks - 1]
return $ room & rmPmnts .:~ foldr1 setFallback
(sps0 PutNothing : [ twoRoomPoss
(isUnusedLnkType (FromWest i))
(isUnusedLnkType (FromWest i))
$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
| i <- [fromwesti]]
)
addGirderFrom :: RandomGen g => CardinalPoint -> Int
-> (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
addGirderFrom cp fromwesti shapef col room = do
let nwestlnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
girderPosOrder <- shuffle [0 .. nwestlnks - 1]
return $ room & rmPmnts .:~ foldr1 setFallback
(sps0 PutNothing : [ twoRoomPoss
(isUnusedLnkType (FromWest i))
(isUnusedLnkType (FromWest i))
$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
| i <- [fromwesti]]
)
-- | Allows girder to be on edge
addGirderNS' :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
addGirderNS' shapef col room = do
let nwestlnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
girderPosOrder <- shuffle [0 .. nwestlnks - 1]
return $ room & rmPmnts .:~ foldr1 setFallback
(sps0 PutNothing : [ twoRoomPoss
(isUnusedLnkType (FromWest i))
(isUnusedLnkType (FromWest i))
$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
| i <- girderPosOrder]
)
addGirderEW :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
addGirderEW shapef col room = do
let nwestlnks = length $ filter ((OnEdge West `S.member`) . _rlType) $ _rmLinks room
girderPosOrder <- shuffle [1 .. nwestlnks - 2]
return $ room & rmPmnts .:~ foldr1 setFallback
(sps0 PutNothing :
[ twoRoomPoss
(isUnusedLnkType (FromSouth i))
(isUnusedLnkType (FromSouth i))
$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
| i <- girderPosOrder]
)
-- TODO add a central light to this, with mounted light fallback?
addGirder :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
addGirder shapef col room = do
let nslnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
ewlnks = length $ filter ((OnEdge East `S.member`) . _rlType) $ _rmLinks room
nsgirds = girdson FromEast nslnks
ewgirds = girdson FromNorth ewlnks
girders <- shuffle $ nsgirds ++ ewgirds
return $ room & rmPmnts .:~ foldr1 setFallback
(sps0 PutNothing : girders)
where
girdson f numlnks = [ twoRoomPoss
(isUnusedLnkType (f i))
(isUnusedLnkType (f i))
$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
| i <- [1 .. numlnks - 2] ]
addHighGirder :: RandomGen g => Room -> State g Room
addHighGirder r = do
gsize <- takeOne [(20,10),(30,10),(40,10),(30,15)]
hgshape <- takeOne $ map (\f -> uncurry (f 96) gsize)
[girder, girderZ, girderV]
addGirder hgshape black r
randomLightPositions :: RandomGen g => Room -> State g [(Int,Int)]
randomLightPositions rm = do
let rmtype = _rmType rm
xs <- shuffle [0.._numLinkEW rmtype]
ys <- shuffle [0.._numLinkNS rmtype]
let n = max (length xs) (length ys)
return $ take n $ zip (xs ++ xs) (ys ++ ys)
intsToPos :: Room -> (Int,Int) -> Point2
intsToPos rm (x,y) = V2
(20 + _linkGapEW rmtype * fromIntegral x)
(20 + _linkGapNS rmtype * fromIntegral y)
where
rmtype = _rmType rm
wiToFloat :: Room -> Int -> Float
wiToFloat rm wi = 20 + _linkGapEW (_rmType rm) * fromIntegral wi
hiToFloat :: Room -> Int -> Float
hiToFloat rm hi = 20 + _linkGapNS (_rmType rm) * fromIntegral hi
addGirderLights :: RandomGen g => Room -> State g Room
addGirderLights rm = do
lpis <- randomLightPositions rm
let rmtype = _rmType rm
lps = map (intsToPos rm) lpis
midi = _numLinkEW rmtype `div` 2
w = _rmWidth rmtype
h = _rmHeight rmtype
midw = wiToFloat rm midi
extragirderpos = nub $ map (\(wi,hi) -> (wi - midi, hi)) lpis
extragirders = mapMaybe (\(i,hi) -> case i of
x | x < 0 -> Just $ girderVCapL 20 96 20 10 (V2 (midw - 10) (hiToFloat rm hi))
(V2 0 (hiToFloat rm hi))
x | x > 0 -> Just $ girderVCapL 20 96 20 10 (V2 (midw + 10) (hiToFloat rm hi))
(V2 w (hiToFloat rm hi))
_ -> Nothing
) extragirderpos
return $ rm & rmPmnts .++~
(sps0 (PutShape $ colorSH black $ girderVCapLR 20 96 20 10 (V2 midw 0) (V2 midw h))
: map (\p -> sps (PS p 0) (PutLS $ lsColPos 0.75 (V3 0 0 90))) lps
) ++ map (sps0 . PutShape . colorSH black) extragirders