158 lines
6.4 KiB
Haskell
158 lines
6.4 KiB
Haskell
module Dodge.Room.Modify.Girder
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( addGirderLights
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, addGirderFrom
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, addHighGirder
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, addGirderEW
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, addGirderNS
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, addGirderNS'
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, addGirderFromWest
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) where
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--import Dodge.Data
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import Dodge.LevelGen.Data
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import Dodge.Data
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--import Dodge.Room.Procedural
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import Dodge.Room.Foreground
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--import Dodge.Room.RoadBlock
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--import Dodge.Placement.Instance
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--import Dodge.Placement.TopDecoration
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import Dodge.PlacementSpot
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import Dodge.LightSource
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--import Padding
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import Color
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import Shape
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import LensHelp
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import Geometry
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import RandomHelp
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import Data.Maybe
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import Data.List (nub)
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import qualified Data.Set as S
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addGirderNS :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
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addGirderNS shapef col room = do
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let nwestlnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
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girderPosOrder <- shuffle [1 .. nwestlnks - 2]
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return $ room & rmPmnts .:~ foldr1 setFallback
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(sps0 PutNothing : [ twoRoomPoss
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(isUnusedLnkType (FromWest i))
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(isUnusedLnkType (FromWest i))
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$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
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| i <- girderPosOrder]
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)
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-- this can be cleaned up
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addGirderFromWest :: RandomGen g => Int -> (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
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addGirderFromWest fromwesti shapef col room = do
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let nwestlnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
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girderPosOrder <- shuffle [0 .. nwestlnks - 1]
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return $ room & rmPmnts .:~ foldr1 setFallback
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(sps0 PutNothing : [ twoRoomPoss
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(isUnusedLnkType (FromWest i))
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(isUnusedLnkType (FromWest i))
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$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
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| i <- [fromwesti]]
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)
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addGirderFrom :: RandomGen g => CardinalPoint -> Int
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-> (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
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addGirderFrom cp fromwesti shapef col room = do
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let nwestlnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
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girderPosOrder <- shuffle [0 .. nwestlnks - 1]
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return $ room & rmPmnts .:~ foldr1 setFallback
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(sps0 PutNothing : [ twoRoomPoss
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(isUnusedLnkType (FromWest i))
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(isUnusedLnkType (FromWest i))
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$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
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| i <- [fromwesti]]
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)
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-- | Allows girder to be on edge
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addGirderNS' :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
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addGirderNS' shapef col room = do
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let nwestlnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
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girderPosOrder <- shuffle [0 .. nwestlnks - 1]
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return $ room & rmPmnts .:~ foldr1 setFallback
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(sps0 PutNothing : [ twoRoomPoss
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(isUnusedLnkType (FromWest i))
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(isUnusedLnkType (FromWest i))
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$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
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| i <- girderPosOrder]
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)
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addGirderEW :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
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addGirderEW shapef col room = do
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let nwestlnks = length $ filter ((OnEdge West `S.member`) . _rlType) $ _rmLinks room
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girderPosOrder <- shuffle [1 .. nwestlnks - 2]
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return $ room & rmPmnts .:~ foldr1 setFallback
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(sps0 PutNothing :
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[ twoRoomPoss
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(isUnusedLnkType (FromSouth i))
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(isUnusedLnkType (FromSouth i))
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$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
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| i <- girderPosOrder]
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)
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-- TODO add a central light to this, with mounted light fallback?
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addGirder :: RandomGen g => (Point2 -> Point2 -> Shape) -> Color -> Room -> State g Room
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addGirder shapef col room = do
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let nslnks = length $ filter ((OnEdge North `S.member`) . _rlType) $ _rmLinks room
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ewlnks = length $ filter ((OnEdge East `S.member`) . _rlType) $ _rmLinks room
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nsgirds = girdson FromEast nslnks
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ewgirds = girdson FromNorth ewlnks
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girders <- shuffle $ nsgirds ++ ewgirds
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return $ room & rmPmnts .:~ foldr1 setFallback
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(sps0 PutNothing : girders)
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where
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girdson f numlnks = [ twoRoomPoss
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(isUnusedLnkType (f i))
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(isUnusedLnkType (f i))
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$ \ps1 ps2 -> sps0 $ PutShape $ colorSH col $ shapef (_psPos ps1) (_psPos ps2)
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| i <- [1 .. numlnks - 2] ]
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addHighGirder :: RandomGen g => Room -> State g Room
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addHighGirder r = do
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gsize <- takeOne [(20,10),(30,10),(40,10),(30,15)]
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hgshape <- takeOne $ map (\f -> uncurry (f 96) gsize)
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[girder, girderZ, girderV]
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addGirder hgshape black r
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randomLightPositions :: RandomGen g => Room -> State g [(Int,Int)]
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randomLightPositions rm = do
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let rmtype = _rmType rm
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xs <- shuffle [0.._numLinkEW rmtype]
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ys <- shuffle [0.._numLinkNS rmtype]
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let n = max (length xs) (length ys)
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return $ take n $ zip (xs ++ xs) (ys ++ ys)
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intsToPos :: Room -> (Int,Int) -> Point2
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intsToPos rm (x,y) = V2
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(20 + _linkGapEW rmtype * fromIntegral x)
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(20 + _linkGapNS rmtype * fromIntegral y)
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where
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rmtype = _rmType rm
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wiToFloat :: Room -> Int -> Float
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wiToFloat rm wi = 20 + _linkGapEW (_rmType rm) * fromIntegral wi
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hiToFloat :: Room -> Int -> Float
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hiToFloat rm hi = 20 + _linkGapNS (_rmType rm) * fromIntegral hi
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addGirderLights :: RandomGen g => Room -> State g Room
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addGirderLights rm = do
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lpis <- randomLightPositions rm
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let rmtype = _rmType rm
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lps = map (intsToPos rm) lpis
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midi = _numLinkEW rmtype `div` 2
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w = _rmWidth rmtype
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h = _rmHeight rmtype
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midw = wiToFloat rm midi
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extragirderpos = nub $ map (\(wi,hi) -> (wi - midi, hi)) lpis
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extragirders = mapMaybe (\(i,hi) -> case i of
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x | x < 0 -> Just $ girderVCapL 20 96 20 10 (V2 (midw - 10) (hiToFloat rm hi))
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(V2 0 (hiToFloat rm hi))
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x | x > 0 -> Just $ girderVCapL 20 96 20 10 (V2 (midw + 10) (hiToFloat rm hi))
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(V2 w (hiToFloat rm hi))
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_ -> Nothing
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) extragirderpos
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return $ rm & rmPmnts .++~
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(sps0 (PutShape $ colorSH black $ girderVCapLR 20 96 20 10 (V2 midw 0) (V2 midw h))
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: map (\p -> sps (PS p 0) (PutLS $ lsColPos 0.75 (V3 0 0 90))) lps
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) ++ map (sps0 . PutShape . colorSH black) extragirders
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