Files
loop/src/Dodge/Data/Bullet.hs
T

78 lines
2.1 KiB
Haskell

{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DeriveAnyClass #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-}
module Dodge.Data.Bullet
( module Dodge.Data.Bullet
, module Dodge.Data.Damage
)where
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
import Dodge.Data.Damage
import Geometry.Data
data Bullet = Bullet
{ _buDelayFraction :: Float
, _buEffect :: BulletEffect
, _buSpawn :: BulletSpawn
, _buUpdateMod :: BulletUpdateMod
, _buTrajectory :: BulletTrajectory
, _buVel :: Point2
, _buDrag :: Float
, _buPos :: Point2
, _buOldPos :: Point2
, _buWidth :: Float
, _buTimer :: Int
, _buDamages :: [Damage]
}
deriving (Show, Eq, Ord, Read) --Generic, Flat)
data EnergyBallType = IncBall | TeslaBall | ConcBall
| FlashBall
deriving (Show, Eq, Ord, Enum, Bounded, Read) --Generic, Flat)
data BulletUpdateMod = NoBulletUpdateMod
| ABulletUpdateMod -- hack for template splicing
deriving (Show, Eq, Ord, Enum, Bounded, Read) --Generic, Flat)
data BulletEffect
= DestroyBullet
| BounceBullet
| PenetrateBullet
deriving (Eq, Ord, Show, Enum, Bounded, Read) --Generic, Flat)
data BulletSpawn
= BulBall {_spawnEBT :: EnergyBallType}
| BulSpark
| BulFlak
| BulFrag
| BulGas
deriving (Show, Eq, Ord, Read) --Generic, Flat)
data BulletTrajectory
= BasicBulletTrajectory
| BezierTrajectory Point2 Point2 Point2
| FlechetteTrajectory Point2
| MagnetTrajectory Point2
deriving (Show, Eq, Ord, Read) --Generic, Flat)
data BulletTrajectoryType
= BasicBulletTrajectoryType
| BezierTrajectoryType
| FlechetteTrajectoryType
| MagnetTrajectoryType
deriving (Show, Eq, Ord, Read) --Generic, Flat)
makeLenses ''Bullet
makeLenses ''BulletSpawn
deriveJSON defaultOptions ''EnergyBallType
deriveJSON defaultOptions ''BulletUpdateMod
deriveJSON defaultOptions ''BulletEffect
deriveJSON defaultOptions ''BulletSpawn
deriveJSON defaultOptions ''BulletTrajectory
deriveJSON defaultOptions ''BulletTrajectoryType
deriveJSON defaultOptions ''Bullet