Files
loop/src/Dodge/Path.hs
T

193 lines
6.9 KiB
Haskell

module Dodge.Path where
import Dodge.Data
import Dodge.Base.Collide
import Dodge.Base.Zone
import Dodge.Graph
import Geometry
import Data.List
import Data.Maybe
import Data.Function
import Data.Graph.Inductive.PatriciaTree
import Data.Graph.Inductive.Query.SP
import Data.Graph.Inductive.Graph hiding ((&))
import qualified Data.HashSet as HS
import qualified Data.Heap as HP
import qualified Data.Map as M
import Control.Monad
import Control.Monad.State
import System.Random
worldGraph :: World -> Point2 -> HS.HashSet Point2
worldGraph w p = HS.unions $ (\q -> HS.fromList $ pointsAlong w p (p +.+ q)) . toV2
<$> [(200,0),(-200,0),(0,200),(0,-200)]
pointsAlong :: World -> Point2 -> Point2 -> [Point2]
pointsAlong w p q = divideLineFixed 50 p p'
where
p' = furthestPointWalkable p q $ wallsAlongLine p q w
divideLineFixed :: Float -> Point2 -> Point2 -> [Point2]
divideLineFixed x a b = fmap
( \i -> a +.+ i * x *.* normalizeV (b -.- a) )
ns
where
numPoints = floor $ dist a b / x :: Int
ns = map fromIntegral [1 .. numPoints]
-- ok, astar or something like it
type SearchedNodes = (HP.MinHeap (Float,(Float,[Point2])), [Point2])
stripRight :: Either a b -> b
stripRight (Right x) = x
stripRight _ = error "Trying to strip Right where there is a Left"
stepPath :: (Point2 -> [Point2]) -> Point2 -> SearchedNodes -> Either [Point2] SearchedNodes
stepPath h p (nextNodes, seenNodes) = case HP.view nextNodes of
Nothing -> Left []
Just ((_,(cost,q:qs)), nextNodes')
| q == p -> Left (q:qs)
| otherwise ->
let rs' = h q
rs = rs' \\ seenNodes
newNodes' = map (\r -> (cost + dist q r + dist r p , (cost + dist q r , r:q:qs))) rs
in Right (foldr HP.insert nextNodes' newNodes' , rs ++ seenNodes)
Just _ -> error "In step path"
stepPath' :: (Point2 -> [Point2]) -> Point2 -> SearchedNodes -> [Point2]
stepPath' h p s = case stepPath h p s of
Left ps -> ps
Right s' -> stepPath' h p s'
makePath' :: (Point2 -> [Point2]) -> Point2 -> Point2 -> [Point2]
makePath' h s e = stepPath' h e (HP.singleton (0,(0,[s])) , [])
makeNode :: Point2 -> SearchedNodes
makeNode e = (HP.singleton (0,(0,[e])) , [])
tp1,tp2,tp3 :: Point2
tp1 = V2 0 1
tp2 = V2 0 20
tp3 = V2 30 40
f :: Point2 -> [Point2]
f = incidenceToFunction $ pairsToIncidence
[(tp1,tp2)
,(tp2,tp3)
,(tp2,tp1)
,(tp1,tp3)
]
--g :: [(Point2,[Point2])]
--g = pairsToIncidence
-- [(tp1,tp2)
-- ,(tp2,tp3)
-- ,(tp2,tp1)
-- ,(tp1,tp3)
-- ]
pathBetween :: Point2 -> Point2 -> World -> Maybe [Point2]
pathBetween a b w = makePath' (\p -> _pathInc w M.! p) <$> a' <*> b'
where
nsa :: [Point2]
nsa = map snd $ concat $ lookLookups (zoneAroundPoint a) (_pathPoints w)
nsb = map snd $ concat $ lookLookups (zoneAroundPoint b) (_pathPoints w)
a' = find (flip (isWalkable a) w) nsa
b' = find (flip (isWalkable b) w) nsb
makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int]
makePathBetween a b w = join $ sp <$> fmap fst a' <*> fmap fst b' <*> return g'
where
g' = _pathGraph w
nsa = concat $ lookLookups (zoneAroundPoint a) (_pathPoints w)
nsb = concat $ lookLookups (zoneAroundPoint b) (_pathPoints w)
a' = find (flip (isWalkable a) w . snd) nsa
b' = find (flip (isWalkable b) w . snd) nsb
ezipWith :: Monoid a => (b -> c -> d) -> Either a b -> Either a c -> Either a d
ezipWith f' (Right x) (Right y) = Right (f' x y)
ezipWith _ (Left x) (Right _) = Left x
ezipWith _ (Right _) (Left y) = Left y
ezipWith _ (Left x) (Left y) = Left (mappend x y)
makePathBetween' :: Point2 -> Point2 -> World -> Either String [Int]
makePathBetween' a b w =
let g' = _pathGraph w
ns = labNodes g'
--nsa = _pathPoints w `ixNZ` a
--nsb = _pathPoints w `ixNZ` b
a' = case listToMaybe $ sortBy (compare `on` dist a . snd) $ filter (flip (isWalkable a) w . snd) ns of
Just p -> Right $ fst p
_ -> Left "FIRST POINT UNSEEN"
b' = case listToMaybe $ sortBy (compare `on` dist b . snd) $ filter (flip (isWalkable b) w . snd) ns of
Just p -> Right $ fst p
_ -> Left $ "SECOND POINT UNSEEN" ++ show b
in case ezipWith (\x y -> sp x y g') a' b' of
Right (Just xs) -> Right xs
Right Nothing -> Left $ "NO PATH" ++ show a ++ show b ++ show a' ++ show b'
Left m -> Left m
makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
makePathBetweenPs a b w = mapMaybe (lab g') <$> makePathBetween b a w
where
g' = _pathGraph w
makePathBetweenPs' :: Point2 -> Point2 -> World -> Either String [Point2]
makePathBetweenPs' a b w = mapMaybe (lab g') <$> makePathBetween' a b w
where
g' = _pathGraph w
pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
pointTowardsImpulse a b w = find (flip (isWalkable a) w) =<< makePathBetweenPs a b w
pointTowardsImpulse' :: Point2 -> Point2 -> World -> Either String Point2
pointTowardsImpulse' a b w = (maybeToEither "NOSEEPATH" . find (flip (isWalkable a) w)) =<< makePathBetweenPs' b a w
maybeToEither :: a -> Maybe b -> Either a b
maybeToEither _ (Just x) = Right x
maybeToEither y Nothing = Left y
randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int)
randomGraphStep n g =
do let ns = neighbors g n
i <- state $ randomR (0,length ns - 1)
case ns of [] -> return Nothing
_ -> return $ Just $ ns !! i
randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int)
randomGraphStepRestricted n notns g = do
let ns = neighbors g n \\ notns
i <- state $ randomR (0,length ns - 1)
case ns of
[] -> return Nothing
_ -> return $ Just $ ns !! i
---- continues a walk from a list of points, without repetitions
---- supposes that the list is non-empty
randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int]
randomGraphWalk (n:ns) g = do
next' <- randomGraphStepRestricted n ns g
case next' of
Nothing -> return (n:ns)
Just n' -> randomGraphWalk (n':n:ns) g
randomGraphWalk _ _ = error "Trying to walk in an empty list"
randomPointXStepsFrom :: Int -> Point2 -> World -> Point2
randomPointXStepsFrom i p w =
let g = _pathGraph w
ns = labNodes g
mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
in case mp of
Nothing -> p
Just (n,_) -> fromJust
$ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2]
randomPointsXStepsFrom i p w =
let g = _pathGraph w
ns = labNodes g
mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
in case mp of
Nothing -> [p]
Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)