Files
loop/src/Dodge/Room/Foreground.hs
T

116 lines
3.4 KiB
Haskell

{-# LANGUAGE TupleSections #-}
module Dodge.Room.Foreground
where
import Dodge.Picture
import Dodge.Base
import Picture
import Geometry
--import Geometry.Data
import Geometry.Vector3D
import Polyhedra
import Polyhedra.Data
import Data.List
import Data.Maybe
highDiagonalMesh
:: Point2
-> Point2
-> Float -- ^ width
-> Float -- ^ vertical distance between lines
-> Picture
highDiagonalMesh pa pb w d = setDepth (-0.2) $ pictures $
map (flip thickLine 3 . tflat2) (diagonalLinesRect pb pa w d (3*pi/4))
++
map (flip thickLine 3 . tflat2) (diagonalLinesRect pb pc (negate h) d (pi/4))
where
pc = pb +.+ w *.* normalizeV (vNormal (pb -.- pa))
h = dist pa pb
diagonalLinesRect
:: Point2
-> Point2
-> Float -- ^ width
-> Float -- ^ vertical distance between lines
-> Float
-> [(Point2,Point2)]
diagonalLinesRect pa pb w d ang = zip lhsPoints $ map findDiPoint lhsPoints
where
xVec = negate w *.* vNormal (normalizeV $ pb -.- pa)
diVec = rotateV ang xVec
pax = pa +.+ xVec
pbx = pb +.+ xVec
lhsPoints = divideLineExact d (pa -.- yN) (pb +.+ yN)
findDiPoint p = head . sortOn (dist p) $ catMaybes
[intersectLineLine' p (p +.+ diVec) pax pbx
,intersectSegLine' pa pax p (p +.+ diVec)
,intersectSegLine' pb pbx p (p +.+ diVec)
]
yN = d * 0.5 *.* normalizeV (pa -.- pb)
highPipe :: Float -> Point2 -> Point2 -> [Polyhedra]
highPipe h x@(V2 xx xy) y =
[ Polyhedron . map (map ( (,orange) . (+.+.+ V3 xx xy h)))
$ boxABC (V3 a b 0) (V3 a' b' 0) (V3 0 0 5)
]
where
(V2 a b) = y -.- x
(V2 a' b') = 10 *.* normalizeV (vNormal (V2 a b))
girderZ :: Float -> Point2 -> Point2 -> Picture
girderZ w x y = setDepth 50 $ color red $ pictures $
[ thickLine [xt,yt] 3
, thickLine [xb,yb] 3
]
++ map (flip thickLine 3 . tflat2) ls
where
n = w *.* normalizeV (vNormal $ y -.- x)
xb = x +.+ n
yb = y +.+ n
xt = x -.- n
yt = y -.- n
ps = divideLineExact (w*2) xb yb
dia = rotateV (pi/4) n
ps' = map (\p -> intersectSegLine' xt yt p (p +.+ dia)) ps
ls = catMaybes $ zipWith (fmap . (,)) ps ps'
girderV :: Color -> Float -> Point2 -> Point2 -> Picture
girderV col w x y = setDepth 50 $ color col $ pictures $
[ thickLine [xt,yt] 3
, thickLine [xb,yb] 3
]
++ map (flip thickLine 3 . tflat2) as'
++ map (flip thickLine 3 . tflat2) bs'
where
n = w *.* normalizeV (vNormal $ y -.- x)
xb = x +.+ n
yb = y +.+ n
xt = x -.- n
yt = y -.- n
ps = divideLineExact (w*2) xb yb
(as,_) = evenOddSplit ps
f a = map (\p -> intersectSegLine' xt yt p (p +.+ rotateV a n))
as' = catMaybes $ zipWith (fmap . (,)) as $ f (pi/4) as
bs' = catMaybes $ zipWith (fmap . (,)) as $ f (3*pi/4) as
girder :: Color -> Float -> Point2 -> Point2 -> Picture
girder col w x y = pictures $
setDepth 50 (color col $ pictures $
[ thickLine [xt,yt] 3
, thickLine [xb,yb] 3
]
++ map (flip thickLine 3 . tflat2) ls
)
: map (\p -> verticalPipe 1.5 col p 0 (-0.1)) [xb,xt,yb,yt]
where
n = w *.* normalizeV (vNormal $ y -.- x)
xb = x +.+ n
yb = y +.+ n
xt = x -.- n
yt = y -.- n
ps = divideLineExact (w*2) xb yb
ps' = map (\p -> intersectSegLine' xt yt p (p +.+ n)) ps
ls = catMaybes $ zipWith (fmap . (,)) ps ps'
--highGirder :: Point2 -> Point2 -> Picture
--highGirder x y =