14 lines
284 B
GLSL
14 lines
284 B
GLSL
#version 430 core
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in vec4 vCol;
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in vec3 vPos;
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in vec3 vparams;
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layout (location=0) out vec4 fCol;
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layout (location=1) out vec4 fPos;
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void main()
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{
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float d = (dot(vec2(vparams.xy),vec2(vparams.xy)));
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if ( d > 1 || d < vparams.z ) {discard;}
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fCol = vCol;
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fPos = vec4(vPos,1);
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}
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