Files
loop/shader/bezierQuad.vert
T

17 lines
312 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
out vec4 vColor;
uniform vec2 winSize;
uniform float zoom;
uniform float rotation;
uniform vec2 translation;
uniform mat4 worldMat;
void main()
{
gl_Position = worldMat * vec4(position.xyz,1);
vColor = color;
}