Files
loop/shader/texture/array.frag
T
2023-03-07 22:53:32 +00:00

9 lines
154 B
GLSL

#version 450 core
in vec3 vTexPos;
out vec4 fColor;
uniform sampler2DArray tilesetSampler;
void main()
{
fColor = texture(tilesetSampler, vTexPos);
}