Files
loop/src/Dodge/SoundLogic/Synonyms.hs
T

43 lines
1.1 KiB
Haskell

module Dodge.SoundLogic.Synonyms
where
clickSound , reloadSound , pickUpSound , putDownSound , fireSound , grenadeBang , tapQuiet , twoStepSound , healSound , doorSound , twoStepSlowSound , knifeSound , buzzSound , hitSound , autoGunSound , shotgunSound , teleSound , longGunSound , launcherSound , smokeTrailSound , foot1Sound , foot2Sound , drawWeaponSound , holsterWeaponSound :: Int
clickSound = 1
reloadSound = 2
pickUpSound = 4
putDownSound = 5
fireSound = 6
grenadeBang = 7
tapQuiet = 8
twoStepSound = 9
healSound = 10
doorSound = 11
twoStepSlowSound = 12
knifeSound = 13
buzzSound = 14
hitSound = 15
autoGunSound = 16
shotgunSound = 17
teleSound = 18
longGunSound = 19
launcherSound = 20
smokeTrailSound = 21
foot1Sound = 22
foot2Sound = 23
foamSpray :: Int
foamSpray = 41
foamSprayFadeOutSound :: Int
foamSprayFadeOutSound = 42
sineRaisePitchOneSecSound :: Int
sineRaisePitchOneSecSound = 43
sineRaisePitchTwoSecSound :: Int
sineRaisePitchTwoSecSound = 44
skwareFadeTwoSecSound :: Int
skwareFadeTwoSecSound = 45
drawWeaponSound = 4
holsterWeaponSound = 5
soundVolID :: Int -> Float
soundVolID _ = 10000