Files
loop/src/Dodge/Room/Data.hs
T
2021-06-15 14:56:32 +02:00

30 lines
981 B
Haskell

{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE StrictData #-}
module Dodge.Room.Data
where
import Dodge.LevelGen.Data
--import Geometry
import Geometry.Data
import Data.Tile
import Control.Lens
{-
The '_rmPolys' list states which polygons should be cut out to form the indestructible walls of the room.
Link pairs contain a position and rotation to attach to another room;
0 is for links going to another room to the north, pi/2 for links going to a room to the west, etc.
TODO : Explain path, does it need both directions?
Placement spots allow things to be put in the room during level generation.
Room bounds between a new room and previously placed rooms are checked during level generation,
assigning no bounds will allow rooms to overlap.
-}
data Room = Room
{ _rmPolys :: [ [Point2] ]
, _rmLinks :: [(Point2,Float)]
, _rmPath :: [(Point2, Point2)]
, _rmPS :: [Placement]
, _rmBound :: [ [Point2] ]
, _rmFloor :: [Tile]
}
makeLenses ''Room