Files
loop/src/Dodge/Room/Ngon.hs
T

52 lines
1.6 KiB
Haskell

{-# LANGUAGE TupleSections #-}
module Dodge.Room.Ngon where
import Dodge.Room.Path
import Data.List
import qualified Data.Set as S
import Data.Tile
import Dodge.Data.GenWorld
import Dodge.Default.Room
import Dodge.Placement.Instance
import Dodge.PlacementSpot
import Geometry
import RandomHelp
import Tile
roomNgon :: RandomGen g => Int -> Float -> State g Room
roomNgon n x = do
thelight <- mntLightLnkCond $ resetPLUse $ rprBool $ const . isInLnk
return
defaultRoom
{ _rmPolys = [poly]
, _rmLinks = map f lnks
, _rmPath = linksDAGToPath (map f lnks) path3
, _rmPmnts = [thelight]
, _rmBound = [poly]
, _rmFloor = Tiled [makeTileFromPoly poly 2]
, _rmType = RoomNgon n x
--, _rmFloor = InheritFloor
, _rmName = show n ++ "gon"
, _rmPos = poss
}
where
rot = 2 * pi / fromIntegral n
rots = map ((rot *) . fromIntegral) [0 .. n -1]
poly = polyOrthDist n x
path1 = polyOrthDist n (x-10)
path2 = concat $ zipWith g path1 (tail path1 <> [head path1])
path3 = loopPairs path2 <> fmap (,V2 0 0) path2
poss = map (\p -> RoomPos p 0 mempty (NotLink True) mempty)
(V2 0 0 : path1)
g z y = [z, 0.5 * (z + y)]
lnks =
sortOn ((\(V2 a b) -> (negate b, a)) . fst . snd)
. zip [0 ..]
$ map (\r -> (rotateV r (V2 0 x), r)) rots
f (i, (p, a)) =
RoomLink
{ _rlType = S.fromList [OutLink, InLink, PolyEdge i]
, _rlPos = p
, _rlDir = a
}