Files
loop/src/Dodge/Room/SensorDoor.hs
T

80 lines
2.8 KiB
Haskell

--{-# LANGUAGE TupleSections #-}
module Dodge.Room.SensorDoor where
import Dodge.Annotation.Data
import Dodge.Cleat
import Dodge.LevelGen.Data
import Dodge.PlacementSpot
import Dodge.Placement.Instance.Terminal
import Dodge.Terminal
import Dodge.Data
import Dodge.Tree
import Dodge.Wire
--import Dodge.RoomLink
import Dodge.Room.Door
import Dodge.Room.Ngon
import Dodge.Room.Procedural
import Dodge.Room.Corridor
import Dodge.Room.Link
import Dodge.Placement.Instance
import Geometry
import LensHelp
import RandomHelp
import qualified Data.Set as S
import Data.Maybe
--import Data.Tree
-- TODO fix case where the sensor created by sensInsideDoor blocks another door
-- for roomRectAutoLinks-- make the locked door a center door?
sensorRoom :: RandomGen g => DamageType -> Int -> State g (Tree Room)
sensorRoom senseType n = do
rm <- takeOne [roomNgon 8 200, roomRectAutoLinks 200 200]
cenroom <- shuffleLinks $ sensInsideDoor senseType n rm
return $ treePost
[ door
, cenroom & rmLinkEff .~ f
, triggerDoorRoom n
, cleatOnward door
]
where
f _ _ 0 rl rm = rm & rmLinks %~ map (g (_rlPos rl) (_rlDir rl))
f _ _ _ _ rm = rm
g p d rl
| isclose = rl & rlType . at BlockedLink ?~ ()
| otherwise = rl
where
p' = p +.+ rotateV d (V2 0 (negate 100))
isclose = dist (_rlPos rl) p' < 30
sensorRoomRunPast :: RandomGen g => DamageType -> Int -> State g MTRS
sensorRoomRunPast dt n = do
t <- sensorRoom dt n
rToOnward "sensorRoomRunPast" $ t & applyToSubforest [0]
(++
[treePost
[ door & rmConnectsTo .~ (\s -> S.member InLink s && not (S.member BlockedLink s))
, cleatLabel n corridor ]
]
)
sensAboveDoor :: DamageType -> Float -> PlacementSpot -> Placement
sensAboveDoor sensetype wth ps = extTrigLitPos
(atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
( \tp -> Just $ damageSensor sensetype wth (_plMID tp) --(upf $ fromJust $ _plMID tp)
ps )
where
upf trid mc w | _sensAmount (_mcSensor mc) > 900 = w & triggers . ix trid .~ const True
| otherwise = w
sensInsideDoor :: DamageType -> Int -> Room -> Room
sensInsideDoor senseType outplid rm = rm
& rmName .++~ take 4 (show senseType)
& rmPmnts .++~
[ psPt atFstLnkOut . PutForeground $ floorWire (V2 20 0) (V2 20 (-100))
, psPt atFstLnkOut . PutForeground $ floorWire (V2 0 (-100)) (V2 20 (-100))
, psPt atFstLnkOut . PutForeground $ verticalWire (V2 20 0) 0 80
, putTerminal terminalColor (basicTerminal & tmScrollCommands .:~ damageCodeCommand)
& plSpot .~ rprBoolShift isUnusedLnk (shiftInBy 10)
]
& rmOutPmnt .~ [OutPlacement (sensAboveDoor senseType 10 (atFstLnkOutShiftInward 100)) outplid]