Files
loop/src/Dodge/Path.hs
T

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4.0 KiB
Haskell

module Dodge.Path
( pointTowardsImpulse
, makePathBetween
, makePathBetweenPs
, removePathsCrossing
, pairsToGraph
) where
import Dodge.Data
import Dodge.Base.Collide
import Dodge.Zone
import Geometry.Data
import Geometry
import Control.Lens
import Data.Maybe
import Data.List
--import qualified Data.IntMap.Strict as IM
import Data.Graph.Inductive hiding ((&))
import qualified Data.Set as Set
import qualified Streaming.Prelude as S
--import Data.Graph.Inductive.PatriciaTree
--import Data.Graph.Inductive.Graph hiding ((&))
makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int]
makePathBetween a b w = do -- join $ sp <$> a' <*> b' <*> return (_pathGraph w)
na <- walkableNodeNear a
nb <- walkableNodeNear b
sp na nb (_pathGraph w)
where
--nodesNear p = concat $ lookLookups (zoneNearPointIP p) (_pathPoints w)
nodesNear p = runIdentity . S.toList_ $ nearPoint _phZoning p w
walkableNodeNear p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear p
--walkableNodeNear :: Point2 -> World -> Maybe Point2
--walkableNodeNear p w = insideCirc
makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
makePathBetweenPs a b w = mapMaybe (lab $ _pathGraph w) <$> makePathBetween a b w
pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
pointTowardsImpulse a b w = find (flip (isWalkable a) w) =<< makePathBetweenPs a b w
------ continues a walk from a list of points, without repetitions
------ supposes that the list is non-empty
--randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int]
--randomGraphWalk (n:ns) g = do
-- next' <- randomGraphStepRestricted n ns g
-- case next' of
-- Nothing -> return (n:ns)
-- Just n' -> randomGraphWalk (n':n:ns) g
--randomGraphWalk _ _ = error "Trying to walk in an empty list"
--
--randomPointXStepsFrom :: Int -> Point2 -> World -> Point2
--randomPointXStepsFrom i p w =
-- let g = _pathGraph w
-- ns = labNodes g
-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
-- in case mp of
-- Nothing -> p
-- Just (n,_) -> fromJust
-- $ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
--
--randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2]
--randomPointsXStepsFrom i p w =
-- let g = _pathGraph w
-- ns = labNodes g
-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
-- in case mp of
-- Nothing -> [p]
-- Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
--
--randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int)
--randomGraphStep n g =
-- do let ns = neighbors g n
-- i <- state $ randomR (0,length ns - 1)
-- case ns of [] -> return Nothing
-- _ -> return $ Just $ ns !! i
--randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int)
--randomGraphStepRestricted n notns g = do
-- let ns = neighbors g n \\ notns
-- i <- state $ randomR (0,length ns - 1)
-- case ns of
-- [] -> return Nothing
-- _ -> return $ Just $ ns !! i
--
pairsToGraph :: (Ord a, Ord b) => (a -> a -> b) -> Set.Set (a,a) -> Gr a b
pairsToGraph f pairs =
let nodes' = Set.map fst pairs `Set.union` Set.map snd pairs
pairs' = Set.map (\(x,y)->(x,y,f x y)) pairs
in undir $ run_ Data.Graph.Inductive.empty $ insMapNodesM (Set.toList nodes') >> insMapEdgesM (Set.toList pairs')
removePathsCrossing :: Point2 -> Point2 -> World -> World
removePathsCrossing a b w = w
& pathGraph .~ newGraph
& pathGraphP .~ pg'
& phZoning %~ \zn -> foldl' (flip $ updateZoning (:)) (zn & znObjects .~ mempty)
(labNodes newGraph)
where
pg' = Set.filter (isNothing . uncurry (intersectSegSeg a b)) $ _pathGraphP w
-- insertPoint pp@(_,p) = insertInZoneWith (wlZoneOfPoint p) (++) [pp]
newGraph = pairsToGraph dist pg'