Files
loop/src/Loop.hs
T
2021-11-29 01:02:15 +00:00

99 lines
3.7 KiB
Haskell

--{-# LANGUAGE TupleSections #-}
{- |
Module : Loop
Description : Simple game loop
This module sets up an SDL window which may be updated using a simple game loop.
-}
module Loop
( setupLoop
) where
import qualified Data.Text as T
import Control.Concurrent
import Control.Exception
import Control.Monad
import System.Mem
import SDL
import qualified Graphics.Rendering.OpenGL as GL
-- | Create a game loop with an SDL window.
setupLoop
:: Int -- ^ Target seconds per frame
-> (Int,Int) -- ^ The window size.
-> Maybe (Int,Int) -- ^ The window position.
-> (world -> IO ()) -- ^ Function for cleaning up parameters, applied when exiting loop.
-> IO world -- ^ Initial simulation state.
-> (world -> IO world) -- ^ update, called once per frame. Allows for side effects such as rendering.
-> (world -> Event -> IO (Maybe world))
-- ^ SDL Event handling, once per frame. Evaluating 'Nothing' exits the loop.
-> IO ()
setupLoop spf (xSize,ySize) winpos paramCleanup ioStartWorld sideEffects eventFn = do
initializeAll
bracket
(createWindow (T.pack "Simple Game Loop") (winConfig xSize ySize winpos))
destroyWindow
$ \window -> bracket
(glCreateContext window)
( \con -> GL.finish >> glDeleteContext con)
$ \_ -> bracket
ioStartWorld
paramCleanup
$ doLoop spf window sideEffects eventFn
-- | The internal loop.
doLoop
:: Int -- ^ target msec per frame
-> Window -- ^ The SDL window.
-> (world -> IO world) -- ^ simulation update.
-> (world -> Event -> IO (Maybe world)) -- ^ SDL Event handling.
-> world -- ^ Current simulation state.
-> IO ()
doLoop
spf
window
worldSideEffects
eventFn
startWorld
= do
startTicks <- ticks
worldAfterSimStep <- worldSideEffects startWorld
glSwapWindow window
events <- pollEvents
maybeUpdatedWorld <- foldM (applyEventIO eventFn) (Just worldAfterSimStep) events
case maybeUpdatedWorld of
Just updatedWorld -> do
performGC
endTicks <- ticks -- it might be better to use System.Clock (monotonic)
let theDelay = max 0 (spf + fromIntegral startTicks - fromIntegral endTicks)
threadDelay (theDelay * 1000 )
doLoop spf window worldSideEffects eventFn updatedWorld
Nothing -> return ()
-- | Handle quit events in a manner to exit the loop. Other events handled as
-- determined by the custom function, although resize events also change the viewport.
applyEventIO :: (world -> Event -> IO (Maybe world)) -> Maybe world -> Event -> IO (Maybe world)
applyEventIO fn mw e = case eventPayload e of
QuitEvent -> return Nothing
WindowClosedEvent _ -> return Nothing
WindowSizeChangedEvent WindowSizeChangedEventData {windowSizeChangedEventSize = V2 x y}
-> (GL.viewport $= (GL.Position 0 0,GL.Size x y)) >> mupdate
_ -> mupdate
where
mupdate = case mw of
Nothing -> return Nothing
Just w -> fn w e
-- | Create an OpenGL SDL window configuration with a given x and y size.
winConfig :: Int -> Int -> Maybe (Int, Int) -> WindowConfig
winConfig x y winpos = defaultWindow
{ windowGraphicsContext = OpenGLContext $ defaultOpenGL
{ glProfile = Core Normal 4 3
, glColorPrecision = V4 8 8 8 8
}
, windowPosition = theWinPos
, windowInitialSize = V2 (fromIntegral x) (fromIntegral y)
, windowResizable =True
}
where
theWinPos = case winpos of
Just (px,py) -> Absolute (P (V2 (fromIntegral px) (fromIntegral py)))
Nothing -> Wherever