Files
loop/src/Dodge/WorldEvent.hs
T
2021-08-28 20:42:20 +01:00

62 lines
2.1 KiB
Haskell

module Dodge.WorldEvent
( module Dodge.WorldEvent
, module Dodge.WorldEvent.Flash
, module Dodge.WorldEvent.ThingsHit
, module Dodge.WorldEvent.Cloud
, module Dodge.WorldEvent.HitEffect
, module Dodge.WorldEvent.Explosion
, module Dodge.WorldEvent.SpawnParticle
)
where
import Dodge.Particle.Bullet.Draw
import Dodge.Particle.Bullet.Update
import Dodge.WorldEvent.Flash
import Dodge.WorldEvent.ThingsHit
--import Dodge.WorldEvent.HelperParticle
import Dodge.WorldEvent.Cloud
import Dodge.WorldEvent.HitEffect
import Dodge.WorldEvent.Explosion
import Dodge.WorldEvent.SpawnParticle
--import Dodge.WorldEvent.Shockwave
import Dodge.LightSources
import Dodge.Creature.State.Data
import Dodge.Data
--import Dodge.Base
import Geometry
--import Picture
import Control.Lens
import System.Random
import qualified Data.IntMap.Strict as IM
createBarrelSpark :: Point2 -> Float -> Maybe Int -> Int -> Int -> World -> World
createBarrelSpark pos dir maycid time colid w
= over worldEvents (( over particles (spark :) . sparkFlashAt pos') . ) w
where
spark = Bul'
{ _ptDraw = drawBul
, _ptUpdate' = mvGenBullet
, _btVel' = rotateV dir (V2 5 0)
, _btColor' = numColor colid
, _btTrail' = [pos]
, _btPassThrough' = maycid
, _btWidth' = 1
, _btTimer' = time
, _btHitEffect' = destroyOnImpact sparkEff noEff noEff
}
x = fst $ randomR (0,20) $ _randGen w
pos' = pos +.+ rotateV dir (V2 x 0)
sparkEff bt p cr = over (creatures . ix (_crID cr) . crState . crDamage)
((:) $ SparkDam 1 sp p ep)
where sp = head (_btTrail' bt)
ep = sp +.+ _btVel' bt
damCrsOnLine :: Int -> Point2 -> Point2 -> World -> World
damCrsOnLine dam p1 p2 = over creatures (IM.map damIfOnLine)
where damIfOnLine cr | circOnSeg p1 p2 (_crPos cr) (_crRad cr)
= over crHP (\hp -> hp - dam) cr
| otherwise = cr
tempLightForAt :: Int -> Point2 -> World -> World
tempLightForAt i p w = w & tempLightSources %~ (tLightAt i p :)