Files
loop/src/Dodge/LevelGen/Data.hs
T
2021-11-02 19:38:22 +00:00

72 lines
2.1 KiB
Haskell

{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE StrictData #-}
module Dodge.LevelGen.Data
where
import Dodge.Data
import Picture
import Geometry.Data
import Shape.Data
import Control.Lens
import Control.Monad.State
import System.Random
data PSType = PutCrit {_unPutCrit :: Creature}
| PutMachine Color [Point2] Machine
| PutLS LightSource
| PutButton Button
| PutProp Prop
| PutFlIt Item
| PutPressPlate PressPlate
| PutBlock [Int] Color [Point2]
| PutCoordinate Point2
| PutLineBlock Wall Float Float Point2 Point2
| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
| PutSlideDoor Bool Color (World -> Bool) Point2 Point2 Float
| PutDoor Color (World -> Bool) [(Point2,Point2)]
| RandPS (State StdGen PSType)
| PutForeground Shape
| PutNothing
| PutID { _putID :: Int}
-- maybe there is a monadic implementation of this?
data PlacementSpot = PS
{ _psPos :: Point2
, _psRot :: Float
, _psType :: PSType
}
data Placement = Placement
{ _placementSpot :: PlacementSpot
, _idPlacement :: Int -> Maybe Placement
}
| PlacementPos Point3 (Point3 -> Placement)
sPS :: Point2 -> Float -> PSType -> Placement
sPS p a pt = Placement (PS p a pt) (const Nothing)
jsps :: Point2 -> Float -> PSType -> Maybe Placement
jsps p a pst = Just $ Placement (PS p a pst) $ const Nothing
jsps0 :: PSType -> Maybe Placement
jsps0 pst = Just $ sPS (V2 0 0) 0 pst
sps0 :: PSType -> Placement
sps0 = sPS (V2 0 0) 0
jspsJ :: Point2 -> Float -> PSType -> Placement -> Maybe Placement
jspsJ p a pst plm = Just $ Placement (PS p a pst) $ \_ -> Just plm
jsps0J :: PSType -> Placement -> Maybe Placement
jsps0J pst plm = Just $ Placement (PS (V2 0 0) 0 pst) $ \_ -> Just plm
ps0 :: PSType -> (Int -> Maybe Placement) -> Placement
ps0 pst = Placement (PS (V2 0 0) 0 pst)
jps0 :: PSType -> (Int -> Maybe Placement) -> Maybe Placement
jps0 pst = Just . Placement (PS (V2 0 0) 0 pst)
ps0j :: PSType -> Placement -> Placement
ps0j pst plmnt = Placement (PS (V2 0 0) 0 pst) (const $ Just plmnt)
makeLenses ''PSType
makeLenses ''PlacementSpot
makeLenses ''Placement