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loop/shader/twoD/arc.vert
T
2021-06-10 11:55:22 +02:00

16 lines
295 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec4 saEaRadWdth;
out vec4 vColor;
out vec4 vparams;
uniform mat4 worldMat;
void main()
{
gl_Position = vec4(position.xyz,1);
vColor = color;
vparams = saEaRadWdth;
}