Files
loop/shader/twoD/character.vert
T

17 lines
295 B
GLSL

#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec3 aTexCoord;
uniform mat4 worldMat;
out vec4 vColor;
out vec3 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vColor = aColor;
vTexCoord = aTexCoord;
}