Files
loop/src/Dodge/Floor.hs
T

103 lines
3.7 KiB
Haskell

--{-# OPTIONS_GHC -Wno-unused-imports #-}
{- | The tree of rooms that make up a level. -}
module Dodge.Floor
( initialRoomTree
) where
--import Geometry.Data
--import Dodge.Data
import Dodge.LockAndKey
--import Dodge.Creature.State.Data
import Dodge.Room
--import Dodge.Data.DamageType
--import Dodge.Placement.Instance.Button
import Dodge.Tree
import Dodge.Annotation
--import Dodge.Placement.Instance.Sensor
--import Dodge.Creature
--import Dodge.LevelGen.Data
--import Dodge.LevelGen.Switch
--import Dodge.Item.Weapon.Launcher
--import Dodge.PlacementSpot
--import Dodge.RoomPos
--import Dodge.Room.RunPast
--import MonadHelp
import Data.Tree
--import Color
--import Dodge.Wire
--import Control.Lens
import Control.Monad.State
--import Control.Monad.Loops
import System.Random
--import Data.Sequence hiding (zipWith)
--import Data.Maybe
--import qualified Data.IntMap.Strict as IM
initialAnoTree :: RandomGen g => Tree [Annotation g]
initialAnoTree = padSucWithCorridors $ treeFromTrunk
[[AnoApplyInt 0 startRoom]
-- , [SpecificRoom $ sensorRoom Flaming 50]
, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
, [SpecificRoom randomChallenges]
, [AnoApplyInt 1 lasSensorTurretTest]
-- ,[ChainAnos
-- [[SetLabel 0 $ return $ roomRectAutoLinks 200 200
-- & rmExtPmnt ?~ triggerSwitchSPicLight (drawSwitchWire red red)
-- (anyLnkInPS 5 & psLnkRoomEff .~ (putWireStart 0 . extractRoomPos) )
-- & rmLinkEff .~ [putWireEnd 0]
-- ]
-- ,[UseLabel 0 $ return switchDoorRoom]
-- ]
-- ]
-- ,[SpecificRoom $ return $ connectRoom lasTunnel ]
-- ,[SpecificRoom $ fmap singleUseAll slowDoorRoom ]
-- ,[Corridor]
-- ,[Corridor]
-- ,[SpecificRoom $ fmap singleUseAll roomCCrits]
-- ,[AirlockAno]
-- ,[Corridor]
------ ,[SpecificRoom roomCCrits]
------ ,[Corridor]
------ ,[SpecificRoom . pure . pure . UseAll $ roomGlassOctogon 400
------ & rmPS %~ ([sPS (V2 0 50) 0 $ PutCrit armourChaseCrit
------ ,sPS (V2 50 25) 0 $ PutCrit armourChaseCrit
------ ,sPS (V2 50 0) 0 $ PutCrit armourChaseCrit
------ ]++)
------ ]
------ --,[SpecificRoom . pure . pure . UseAll $ roomGlassOctogon 400
------ -- & rmPS %~ ([swarmPS 0 (x,y) 0 swarmCrit | x <- [-20,-19.5.. 20] , y <- [200,202] ]++)
------ -- ]
------ ,[SpecificRoom . pure . pure . UseAll $ roomGlassOctogon 400
------ & rmPS %~ ([sPS (V2 0 50) 0 $ PutCrit pistolCrit ]++)
------ ]
------ ,[Corridor]
---- --,[SpecificRoom $ pure . UseAll <$> twinSlowDoorChasers]
----- ,[SpecificRoom $ pure $ (pure . UseAll) (twinSlowDoorRoom 80 200 40)]
----- ,[DoorAno]
----- ,[SpecificRoom $ pure . UseAll <$> centerVaultExplosiveExit]
----- ,[SpecificRoom blockedCorridor]
----- ,[OrAno [[DoorAno]
----- ,[Corridor]
----- ,[DoorNumAno 0,AirlockAno]]
----- ]
----- ,[FirstWeapon]
----- ,[CorridorDebug]
----- ,[SpecificRoom $ fmap (pure . UseAll) randomFourCornerRoom]
-- ,[OrAno
-- [[SpecificRoom $ branchRectWith $ fmap (fmap PassDown) armouredChasers]
-- ,[BossAno $ addArmour launcherCrit & crHP +~ 800
-- & crState . crDropsOnDeath .~ DropSpecific [0] ]
-- ]
-- ]
---- ,[SpecificRoom $ fmap (pure . UseAll) armouredCorridor]
-- ,[Corridor]
-- ,[TreasureAno [addArmour autoCrit,addArmour autoCrit] [launcher]]
]
$ treeFromPost [[Corridor,SpecificRoom $ pure . UseAll <$> randomFourCornerRoom []]]
[SpecificRoom $ fmap (pure . UseAll) (telRoomLev 1)]
{- | A test level tree. -}
initialRoomTree :: RandomGen g => State g (Tree Room)
initialRoomTree = do
expandTree <$> mapM anoToRoomTree initialAnoTree