Files
loop/src/Dodge/Event/Input.hs
T

72 lines
2.4 KiB
Haskell

{- | Capture input events, store them in structures for later use.
-}
module Dodge.Event.Input (
handleKeyboardEvent,
handleTextInput,
handleMouseMotionEvent,
handleMouseButtonEvent,
handleMouseWheelEvent,
) where
import Dodge.Data.Config
import Dodge.Data.Input
import LensHelp
import SDL
-- annoyingly, the text input event doesn't register backspace, so deletion has to be
-- dealt with separately
handleTextInput :: String -> Input -> Input
handleTextInput text = textInput %~ (++ map Right text)
-- | Handles keyboard press and release.
handleKeyboardEvent :: KeyboardEventData -> Input -> Input
handleKeyboardEvent kev = case keyboardEventKeyMotion kev of
Released -> pressedKeys . at scode .~ Nothing
Pressed ->
(pressedKeys . at scode ?~ val)
. addTermSignal scode
where
val
| keyboardEventRepeat kev = LongPress
| otherwise = InitialPress
scode = (keysymScancode . keyboardEventKeysym) kev
addTermSignal :: Scancode -> Input -> Input
addTermSignal sc = case sc of
ScancodeBackspace -> textInput .:~ Left TSbackspace
ScancodeEscape -> textInput .:~ Left TSescape
ScancodeReturn -> textInput .:~ Left TSreturn
ScancodeDelete -> textInput .:~ Left TSdelete
ScancodeTab -> textInput .:~ Left TStab
ScancodeLeft -> textInput .:~ Left TSleft
ScancodeRight -> textInput .:~ Left TSright
ScancodeUp -> textInput .:~ Left TSup
ScancodeDown -> textInput .:~ Left TSdown
_ -> id
handleMouseMotionEvent :: MouseMotionEventData -> Configuration -> Input -> Input
handleMouseMotionEvent mmev cfig =
set mousePos themousepos
. set mouseMoving True
where
P (V2 x y) = mouseMotionEventPos mmev
themousepos =
V2
(fromIntegral x - 0.5 * windowXFloat cfig)
(0.5 * windowYFloat cfig - fromIntegral y)
handleMouseWheelEvent :: MouseWheelEventData -> Input -> Input
handleMouseWheelEvent mwev = scrollAmount +~ fromIntegral y
where
V2 _ y = mouseWheelEventPos mwev
handleMouseButtonEvent :: MouseButtonEventData -> Input -> Input
handleMouseButtonEvent mbev theinput = case mouseButtonEventMotion mbev of
Released -> theinput & mouseButtons . at thebutton .~ Nothing
Pressed -> theinput
& mouseButtons . at thebutton ?~ 0
& clickPos . at thebutton ?~ (theinput ^. mousePos)
-- note that mouse button down events are NOT repeating
where
thebutton = mouseButtonEventButton mbev