Files
loop/src/Dodge/Event.hs
T
2021-11-28 16:53:26 +00:00

138 lines
5.3 KiB
Haskell

{- |
Module : Dodge.Event
Description : Direct event handling
Deals with direct events.
This includes individual key or mouse presses, but /not/ continuous held down input.
We cannot handle multiple keys held down at once here,
(eg left mouse button + right mouse button)
because these are separate events.
Instead we store the events in a set, and deal with the combinations in
"Dodge.Update". -}
module Dodge.Event
( handleEvent
) where
import Dodge.Event.Keyboard
--import Dodge.Event.Menu
import Dodge.Data
import Dodge.Base
import Dodge.Base.Window
import Dodge.PreloadData
--import Dodge.Creature.Action
import Dodge.SoundLogic
import Dodge.Inventory
--import Geometry
--import Preload.Update
import qualified IntMapHelp as IM
import Control.Lens
--import Data.Maybe
--import Data.Char
--import Data.List
--import Data.Function (on)
import qualified Data.Set as S
import SDL
--handleEvent :: Event -> Universe -> Maybe Universe
--handleEvent e uv = case handleEvent' e (_uvWorld uv) of
-- Nothing -> Nothing
-- Just w -> Just $ uv & uvWorld .~ w
handleEvent :: Event -> Universe -> Maybe Universe
handleEvent e = case eventPayload e of
KeyboardEvent kev -> handleKeyboardEvent kev
MouseMotionEvent mmev -> handleMouseMotionEvent mmev
MouseButtonEvent mbev -> handleMouseButtonEvent mbev
MouseWheelEvent mwev -> handleMouseWheelEvent mwev
WindowSizeChangedEvent sev -> handleResizeEvent sev
WindowMovedEvent mev -> handleWindowMoveEvent mev
_ -> Just
handleMouseMotionEvent :: MouseMotionEventData -> Universe -> Maybe Universe
handleMouseMotionEvent mmev u = Just $ u & uvWorld . mousePos .~ V2
(fromIntegral x - 0.5*getWindowX w)
(0.5*getWindowY w - fromIntegral y)
where
w = _uvWorld u
P (V2 x y) = mouseMotionEventPos mmev
handleMouseButtonEvent :: MouseButtonEventData -> Universe -> Maybe Universe
handleMouseButtonEvent mbev u = case mouseButtonEventMotion mbev of
Released -> Just $ u & uvWorld . mouseButtons %~ S.delete but
Pressed -> handlePressedMouseButton but
(u & uvWorld . mouseButtons %~ S.insert but)
where
but = mouseButtonEventButton mbev
{- | Sets window position in config. -}
handleWindowMoveEvent :: WindowMovedEventData -> Universe -> Maybe Universe
handleWindowMoveEvent mev u = Just $ u
& uvWorld . config . windowPosX .~ fromIntegral x
& uvWorld . config . windowPosY .~ fromIntegral y
where
P (V2 x y) = windowMovedEventPosition mev
{- | Resets the world window size, and resizes the fbo that gets the light map drawn into it. -}
handleResizeEvent :: WindowSizeChangedEventData -> Universe -> Maybe Universe
handleResizeEvent sev u = Just $ u
& uvWorld . config . windowX .~ fromIntegral x
& uvWorld . config . windowY .~ fromIntegral y
& uvWorld . sideEffects %~ sideEffectUpdatePreload divRes x y
where
w = _uvWorld u
x = fromIntegral x'
y = fromIntegral y'
V2 x' y' = windowSizeChangedEventSize sev
divRes = w ^. config . resolution_factor
handlePressedMouseButton :: MouseButton -> Universe -> Maybe Universe
handlePressedMouseButton but w
| but == ButtonMiddle || _carteDisplay (_uvWorld w)
= Just $ w & uvWorld . clickMousePos .~ _mousePos (_uvWorld w)
| otherwise = Just w
handleMouseWheelEvent :: MouseWheelEventData -> Universe -> Maybe Universe
handleMouseWheelEvent mwev w = case _menuLayers w of
[] -> case mouseWheelEventPos mwev of
V2 _ y -> Just $ w & uvWorld %~ wheelEvent (fromIntegral y)
_ -> Just w
wheelEvent :: Float -> World -> World
wheelEvent y w = case (_carteDisplay w, _inventoryMode w) of
(True, _)
| rbDown -> w & carteZoom %~ min 0.75 . max 0.05 . ((1+y*0.1) * )
| otherwise -> w & selLocation %~ (`mod` numLocs) . (+ yi)
(_, TopInventory)
| rbDown -> case yourItem w ^? itScroll of
Nothing -> closeObjScrollDir y w
Just f -> w & creatures . ix 0 . crInv . ix (_crInvSel $ you w) %~ f y (you w)
| lbDown -> w & cameraZoom +~ y
| invKeyDown -> swapInvDir yi $ stopSoundFrom (CrReloadSound 0) $ dirInvPos yi w
| otherwise -> stopSoundFrom (CrReloadSound 0) $ dirInvPos yi w
(_, TweakInventory)
| invKeyDown && rbDown -> w & moveYourAmmoSel yi
| invKeyDown -> stopSoundFrom (CrReloadSound 0) $ dirInvPos yi w
| rbDown -> w & moveYourAmmoParam yi
| otherwise -> w & moveYourAmmoSel yi
(_, _) -> w
where
yi = round $ signum y
numLocs = (fst . IM.findMax $ _seenLocations w) + 1
rbDown = ButtonRight `S.member` _mouseButtons w
lbDown = ButtonLeft `S.member` _mouseButtons w
invKeyDown = ScancodeCapsLock `S.member` _keys w
moveYourAmmoSel :: Int -> World -> World
moveYourAmmoSel i w = case yourItem w ^? wpAmmo . aoType. amPjParams of
Just l -> w & creatures . ix (_yourID w) . crInv . ix (_crInvSel (you w))
. wpAmmo . aoType. amParamSel %~ (`mod` length l) . subtract i
_ -> w
moveYourAmmoParam :: Int -> World -> World
moveYourAmmoParam i w = case yourItem w ^? wpAmmo . aoType. amPjParams . ix paramid . pjMaxParam of
Just n -> w & creatures . ix (_yourID w) . crInv . ix (_crInvSel (you w))
. wpAmmo . aoType. amPjParams . ix paramid . pjIntParam %~ (`mod` n) . (+ i)
_ -> w
where
paramid = _amParamSel $ _aoType $ _wpAmmo $ yourItem w