Files
loop/shader/pull/window.frag
T
2025-11-14 10:53:53 +00:00

12 lines
210 B
GLSL

#version 450 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout(binding = 3) uniform sampler2D cloudpos;
in vec4 vCol;
in vec4 vPos;
void main()
{
fCol = vCol;
fPos = vPos;
}