Files
loop/shader/twoD/character.vert
T
2023-03-07 22:53:32 +00:00

14 lines
341 B
GLSL

#version 450 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec2 aTexCoord;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 gColor;
out vec2 gTexCoord;
void main()
{
gl_Position = theMat * vec4(aPos, 1.0);
gColor = aColor;
gTexCoord = aTexCoord;
}