Files
loop/shader/pull/window.frag
T

12 lines
193 B
GLSL

#version 450 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
in vec4 vCol;
in vec4 vPos;
void main()
{
//fCol = vec4 (1,0.5,0,0.5);
fCol = vCol;
fPos = vPos;
}