10 lines
195 B
GLSL
10 lines
195 B
GLSL
#version 450 core
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in vec2 vTexPos;
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out vec4 fColor;
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layout(binding = 0) uniform sampler2D tex;
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void main()
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{
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vec4 incol = texture(tex, vTexPos);
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fColor = vec4( incol.xyz / incol.w, 1);
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}
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