Files
loop/src/Dodge/Default/Wall.hs
T
2025-08-02 22:53:39 +01:00

95 lines
2.2 KiB
Haskell

module Dodge.Default.Wall (
defaultWall,
defaultSensorWall,
defaultMachineWall,
defaultWindow,
defaultCrystalWall,
defaultDoorWall,
defaultDirtWall,
) where
import Control.Lens
import Dodge.Data.Wall
import Geometry.Data
import Picture
{- Indestructible wall. -}
defaultWall :: Wall
defaultWall =
Wall
{ _wlLine = (V2 0 0, V2 50 0)
, _wlID = 0
, _wlColor = greyN 0.6
, --, _wlOpacity = Opaque 11
_wlOpacity = Opaque 11
, _wlPathable = False
, _wlPenetrable = False
, _wlFireThrough = False
, _wlTouchThrough = False
, _wlReflect = False
, _wlUnshadowed = True
, _wlRotateTo = True
, _wlStructure = StandaloneWall
, _wlWalkable = False
, _wlHeight = 100
, _wlMaterial = Stone
, _wlBouncy = True
}
defaultDoorWall :: Wall
defaultDoorWall =
defaultWall
{ _wlPathable = True
, _wlMaterial = Metal
}
{- Indestructible see-through wall. -}
defaultCrystalWall :: Wall
defaultCrystalWall =
defaultWall
{ _wlColor = withAlpha 0.5 aquamarine
, _wlOpacity = SeeThrough
, _wlMaterial = Crystal
}
defaultMachineWall :: Wall
defaultMachineWall =
defaultWall
{ _wlOpacity = SeeAbove
, _wlRotateTo = False
, _wlStructure = MachinePart 0
, _wlMaterial = Metal
, _wlPenetrable = True
}
defaultSensorWall :: Wall
defaultSensorWall = defaultMachineWall & wlBouncy .~ False
defaultDirtWall :: Wall
defaultDirtWall =
defaultWall
{ _wlLine = (V2 0 0, V2 50 0)
, _wlID = 0
, _wlColor = dirtColor
, _wlOpacity = Opaque 6
, _wlRotateTo = False
, _wlFireThrough = True
, _wlPenetrable = True
, _wlMaterial = Dirt
}
dirtColor :: Color
dirtColor = V4 (150 / 256) (75 / 256) 0 (250 / 256)
defaultWindow :: Wall
defaultWindow =
defaultWall
{ _wlLine = (V2 0 0, V2 50 0)
, _wlID = 0
, _wlColor = withAlpha 0.5 cyan
, _wlOpacity = SeeThrough
, _wlFireThrough = True
, _wlMaterial = Glass
, _wlPenetrable = True
}