Files
loop/shader/pull/window.frag
T
2025-11-20 12:34:36 +00:00

14 lines
380 B
GLSL

#version 450 core
layout (location=0) out vec4 fColOverCloud;
layout (location=1) out vec4 fColUnderCloud;
layout(binding = 3) uniform sampler2D cloudpos;
in vec4 vCol;
in vec4 vPos;
in vec2 vScreenPos;
void main()
{
float cloudz = texture(cloudpos, vScreenPos).z;
fColOverCloud = ( cloudz > vPos.z ? vec4(0) : vCol);
fColUnderCloud = ( cloudz > vPos.z ? vCol : vec4(0));
}