76 lines
2.5 KiB
Haskell
76 lines
2.5 KiB
Haskell
module Dodge.Save (
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saveWorldInSlot,
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loadSaveSlot,
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doQuicksave,
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-- saveLevelStartSlot,
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writeSaveSlot,
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readSaveSlot,
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reloadLevelStart,
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) where
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import Dodge.Concurrent
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import Control.Lens
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import Dodge.Data.SaveSlot
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import Data.Aeson
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--import qualified Data.Aeson.Encode.Pretty as AEP
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import qualified Data.ByteString.Lazy as BS
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--import qualified Data.ByteString as BSS
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import Dodge.Data.Universe
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--import qualified Data.Set as S
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import System.Directory
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--import Data.Sequence ((|>))
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writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Maybe Universe)
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writeSaveSlot ss u = do
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putStrLn $ "Saving " ++ saveSlotPath ss
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createDirectoryIfMissing True "saveSlot"
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BS.writeFile (saveSlotPath ss) $
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--AEP.encodePretty'
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-- (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
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encode
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(u ^. uvWorld . cWorld)
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return Just
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readSaveSlot :: SaveSlot -> IO (Universe -> Maybe Universe)
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readSaveSlot ss = do
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fExists <- doesFileExist $ saveSlotPath ss
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if fExists
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then do
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cwstr <- decodeFileStrict $ saveSlotPath ss
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case cwstr of
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Nothing -> putStrLn "loadSaveSlot failed to read saved file" >> return removescreenlayers
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Just cw -> return $ \uv -> Just $ uv & uvWorld . cWorld .~ cw
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& uvScreenLayers .~ []
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else putStrLn "loadSaveSlot failed to find saved file" >> return removescreenlayers
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where
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removescreenlayers = Just . (uvScreenLayers .~ [])
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saveSlotPath :: SaveSlot -> String
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saveSlotPath (SaveSlotNum i) = "saveSlot/" ++ show i
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saveSlotPath QuicksaveSlot = "saveSlot/QuickSave"
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saveSlotPath (LevelStartSlot i) = "saveSlot/LevelStart" ++ show i
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saveWorldInSlot :: SaveSlot -> Universe -> Universe
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--saveWorldInSlot slot u = u & uvSideEffects %~ (|> NewSideEffect (writeSaveSlot slot u) "SAVING")
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saveWorldInSlot slot u = u & addSideEffect (writeSaveSlot slot u) "SAVING"
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reloadLevelStart :: Universe -> Universe
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reloadLevelStart = loadSaveSlot (LevelStartSlot 0)
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loadSaveSlot :: SaveSlot -> Universe -> Universe
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loadSaveSlot slot = addSideEffect (readSaveSlot slot) "LOADING"
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doQuicksave :: Universe -> Universe
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doQuicksave = saveWorldInSlot QuicksaveSlot
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--clearKeys :: World -> World
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--clearKeys = (keys .~ mempty) . (mouseButtons .~ mempty)
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--saveLevelStartSlot :: Universe -> Universe
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----saveLevelStartSlot = id
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--saveLevelStartSlot = saveWorldInSlot LevelStartSlot
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--saveLevelStartSlot = sideEffects %~ (fmap (undefined) . )
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