Files
loop/shader/lighting/wall.frag
T

11 lines
185 B
GLSL

#version 430 core
in vec2 cenPosT;
in float lum;
in vec3 dField;
out vec4 fColor;
void main()
{
float c = pow (1 - min(1, dot(dField,dField)) , 2) * lum ;
fColor = vec4(c,c,c,c);
}