Files
loop/shader/cloud/basic.frag
T
2023-03-20 15:09:43 +00:00

17 lines
407 B
GLSL

#version 450 core
in vec4 vPosID;
in vec4 vCol;
in vec4 vCenterSize;
in vec4 vControls;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 fNorm;
void main()
{
float d = dot(vControls,vControls);
if (d > 1) {discard;}
fCol = vCol;
fPos = vec4(vPosID.xy, vPosID.z + (1-d) * vCenterSize.w, 1);
fNorm = vec4(vCenterSize.xyz - fPos.xyz, 1);
}