Files
loop/src/Preload/Update.hs
T
2021-04-29 15:31:07 +02:00

38 lines
1.3 KiB
Haskell

module Preload.Update
( resizeSpareFBO
)
where
import Preload.Data
import Graphics.Rendering.OpenGL
import Foreign
import Picture.Preload
resizeSpareFBO
:: Int -- ^ Width
-> Int -- ^ Height
-> PreloadData a
-> IO (PreloadData a)
resizeSpareFBO xsize ysize pdata = do
-- I am unsure how much of this needs to be bound...
let rdata = _renderData pdata
fboName = _spareFBO rdata
fboTO = _fboTexture rdata
fboRBO = _fboRenderbufferObject rdata
xsize' = fromIntegral xsize
ysize' = fromIntegral ysize
bindFramebuffer Framebuffer $= fboName
textureBinding Texture2D $= Just fboTO
texImage2D Texture2D NoProxy 0 RGBA8 (TextureSize2D xsize' ysize') 0 (PixelData RGBA UnsignedByte nullPtr)
textureFilter Texture2D $= ((Linear',Just Linear') , Nearest)
generateMipmap' Texture2D
framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D fboTO 0
bindRenderbuffer Renderbuffer $= fboRBO
renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize xsize' ysize')
framebufferRenderbuffer Framebuffer DepthStencilAttachment Renderbuffer fboRBO
fboStatus <- framebufferStatus Framebuffer
putStrLn $ "after resize, framebuffer status:" ++ show fboStatus
return pdata