12 lines
179 B
GLSL
12 lines
179 B
GLSL
#version 430 core
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in vec2 vTexPos;
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out vec4 fColor;
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uniform sampler2D screenTexture;
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void main()
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{
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fColor = texture(screenTexture, vTexPos);
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// fColor = vec4(1,1,1,0);
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}
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