Files
loop/src/Dodge/WorldEvent/ThingsHit.hs
T

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3.4 KiB
Haskell

{-
Find which objects lie upon a line.
-}
module Dodge.WorldEvent.ThingsHit
where
import Dodge.Data
import Dodge.Base
import Geometry
import qualified Data.IntMap.Strict as IM
import Data.List
import Data.Maybe
import Data.Function (on)
{-
List those objects that appear on a line.
-}
thingsHit
:: Point2 -- ^ Line start point
-> Point2 -- ^ Line end point
-> World
-> [(Point2, Either3 Creature Wall ForceField)]
thingsHit sp ep w
| sp == ep = []
| otherwise = sortBy (compare `on` dist sp . fst) (crs ++ walls ++ ffs)
where
hitCrs = IM.elems $ IM.filter (\cr -> circOnSeg sp ep (_crPos cr) (_crRad cr))
$ _creatures w
-- $ creaturesAlongLine sp ep w
crPs = map (\cr -> ssaTriPoint ep (_crPos cr) sp (_crRad cr)) hitCrs
crs = zip crPs (map E3x1 hitCrs)
hitWls = wallsOnLine sp ep (IM.unions [f b $ f a $ _wallsZone w | a<-[x-1,x,x+1]
, b<-[y-1,y,y+1]])
(x,y) = zoneOfPoint (0.5 *.* (sp +.+ ep))
f i m = case IM.lookup i m of Just val -> val
_ -> IM.empty
walls = zip (map (fromJust . hitPoint) hitWls) (map E3x2 hitWls)
hitPoint w = intersectSegSeg' sp ep (fst $ _wlLine w) (snd $ _wlLine w)
hitFFs = mapMaybe (collidePointFF sp ep (_randGen w)) (IM.elems $ _forceFields w)
ffs = map (\(p,(_,i)) -> (p, E3x3 $ _forceFields w IM.! i)) hitFFs
{-
List objects that appear on a line.
Can filter out a creature.
-}
thingsHitExceptCr
:: Maybe Int -- ^ A possible creature ID
-> Point2 -- ^ Line start point
-> Point2 -- ^ Line end point
-> World
-> [(Point2, Either3 Creature Wall ForceField)]
thingsHitExceptCr Nothing sp ep = thingsHit sp ep
thingsHitExceptCr (Just cid) sp ep = filter crNotCid . thingsHit sp ep
where
crNotCid (_,E3x1 cr) = _crID cr /= cid
crNotCid _ = True
thingsHitExceptCrLongLine :: Maybe Int -> Point2 -> Point2 -> World
-> [(Point2, Either3 Creature Wall ForceField)]
thingsHitExceptCrLongLine Nothing sp ep = thingsHitLongLine sp ep
thingsHitExceptCrLongLine (Just cid) sp ep = filter crNotCid . thingsHitLongLine sp ep
where crNotCid (_,E3x1 cr) = _crID cr /= cid
crNotCid _ = True
thingsHitLongLine :: Point2 -> Point2 -> World -> [(Point2, Either3 Creature Wall ForceField)]
thingsHitLongLine sp ep w
| sp == ep = []
| otherwise = sortBy (compare `on` dist sp . fst) (crs ++ walls ++ ffs)
where
crs = zip crPs (map E3x1 hitCrs)
hitCrs = IM.elems $ IM.filter (\cr -> circOnSeg sp ep (_crPos cr) (_crRad cr))
$ _creatures w
-- $ creaturesAlongLine sp ep w
crPs = map (\cr -> ssaTriPoint ep (_crPos cr) sp (_crRad cr)) hitCrs
walls = zip (map (fromJust . hitPoint) hitWls) (map E3x2 hitWls)
hitWls = wallsOnLine sp ep $ wallsAlongLine sp ep w
hitPoint wl = intersectSegSeg' sp ep (fst $ _wlLine wl) (snd $ _wlLine wl)
hitFFs = mapMaybe (collidePointFF sp ep (_randGen w)) (IM.elems $ _forceFields w)
ffs = map (\(p,(_,i)) -> (p, E3x3 $ _forceFields w IM.! i)) hitFFs
thingsHitOnPath :: [Point2] -> World -> [ [ ( Point2, Either3 Creature Wall ForceField ) ] ]
thingsHitOnPath [] _ = error "tried to find thingsHitOnPath containing no points"
thingsHitOnPath ps w = zipWith (\ a b -> thingsHit a b w) ps $ tail ps