Files
loop/src/Picture.hs
T

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7.7 KiB
Haskell

--{-# LANGUAGE BangPatterns #-}
--{-# LANGUAGE Strict #-}
module Picture
( module Picture.Data
, polygon
, arc
, arcSolid
, thickArc
, thickCircle
, circleSolid
, circle
, line
, text
, pictures
, translate
, rotate
, rotateRad
, scale
, color
, withAlpha
, greyN
, red
, green
, blue
, yellow
, cyan
, magenta
, rose
, violet
, azure
, aquamarine
, chartreuse
, orange
, white
, black
, dim
, light
, dark
, bright
, mixColors
, zeroZ
, setDepth
)
where
import Geometry
import Geometry.Data
import Picture.Data
import Data.Bifunctor
import qualified Data.DList as DL
import Graphics.Rendering.OpenGL (lineWidth, ($=))
import Control.Lens
black :: RGBA
black = (0,0,0,1)
--polygonD :: Float -> [Point2] -> Picture
--{-# INLINE polygonD #-}
--polygonD d (a:b:c:ps) = blank
-- { _scPosTri = mapVC (\(x,y) -> (x,y,d)) tris
-- , _scColTri = mapVC (const black) tris
-- }
-- where twoPs = zip (b:c:ps) (c:ps)
-- tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
--polygonD _ _ = blank
polygon :: [Point2] -> Picture
{-# INLINE polygon #-}
polygon = Polygon
--polygon :: [Point2] -> Picture
--{-# INLINE polygon #-}
--polygon (a:b:c:ps) = NLeaf $ emptyScene
-- { _scPosTri = fmap zeroZ tris
-- , _scColTri = fmap (const black) tris
-- }
-- where twoPs = zip (b:c:ps) (c:ps)
-- tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
--polygon _ = blank
color' :: RGBA -> Scene -> Scene
{-# INLINE color' #-}
color' c pic@(Scene {_scColTri = colTri,_scColChar= colChar}) =
pic {_scColTri = mapVC (const c) colTri
,_scColChar = mapVC (const c) colChar
}
color :: RGBA -> Picture -> Picture
{-# INLINE color #-}
color c pic = Color c pic
overPos :: (Point3 -> Point3) -> Scene -> Scene
{-# INLINE overPos #-}
overPos f pic@(Scene {_scPosTri = posTri,_scPosChar= posChar}) =
pic {_scPosTri = mapVC f posTri
,_scPosChar = mapVC f posChar
}
translate3 :: Float -> Float -> Point3 -> Point3
{-# INLINE translate3 #-}
translate3 a b (x,y,z) = (x+a,y+b,z)
translate' :: Float -> Float -> Scene -> Scene
{-# INLINE translate' #-}
--translate x y = over scPosTri (mapVC $ translate3 x y) . over scPosChar (mapVC $ translate3 x y)
translate' x y = overPos $ translate3 x y
translate :: Float -> Float -> Picture -> Picture
{-# INLINE translate #-}
translate x y pic = Translate x y pic
setDepth' :: Float -> Scene -> Scene
{-# INLINE setDepth' #-}
setDepth' d = overPos $ \(x,y,z) -> (x,y,d)
setDepth :: Float -> Picture -> Picture
{-# INLINE setDepth #-}
setDepth d pic = SetDepth d pic
scale3 :: Float -> Float -> Point3 -> Point3
{-# INLINE scale3 #-}
scale3 a b (x,y,z) = (x*a,y*b,z)
scale' :: Float -> Float -> Scene -> Scene
{-# INLINE scale' #-}
--scale x y = over scPosTri (mapVC $ scale3 x y) . over scPosChar (mapVC $ scale3 x y)
scale' x y pic = overPos (scale3 x y) $ over scTexChar (fmap (second (*x))) pic
scale :: Float -> Float -> Picture -> Picture
{-# INLINE scale #-}
scale x y pic = Scale x y pic
rotate3 :: Float -> Point3 -> Point3
{-# INLINE rotate3 #-}
rotate3 a (x,y,z) = (x',y',z)
where (x',y') = rotateV a (x,y)
rotate' :: Float -> Scene -> Scene
{-# INLINE rotate' #-}
rotate' a = overPos $ rotate3 $ 0 - degToRad a
--rotate :: Float -> Picture -> Picture
--{-# INLINE rotate #-}
--rotate a pic = NBranch (rotate' a) pic
--
---- -- this rotation uses radians, and is anticlockwise
--rotateRad' :: Float -> Scene -> Scene
--{-# INLINE rotateRad' #-}
--rotateRad' a = overPos $ rotate3 a
--
--rotateRad :: Float -> Picture -> Picture
--{-# INLINE rotateRad #-}
--rotateRad a pic = NBranch (rotateRad' a) pic
rotate a = rotateRad (0 - degToRad a)
{-# INLINE rotate #-}
rotateRad a = Rotate a
{-# INLINE rotateRad #-}
pictures :: [Picture] -> Picture
{-# INLINE pictures #-}
pictures = Pictures
makeArc :: Float -> (Float,Float) -> [Point2]
{-# INLINE makeArc #-}
makeArc rad (a,b) = zipWith rotateV as $ repeat (0,rad)
where as = [a,a+step.. b]
step = pi * 0.2
--circleSolidD :: Float -> Float -> Picture
--circleSolidD d r = polygonD d $ makeArc r (0,2*pi)
circleSolid :: Float -> Picture
{-# INLINE circleSolid #-}
circleSolid rad = polygon $ makeArc rad (0,2*pi)
circle :: Float -> Picture
{-# INLINE circle #-}
circle rad = line $ makeArc rad (0,2*pi)
--text :: String -> Picture
--text s = zipWith (\x -> overVs $ first $ translate3 x 0)
-- [0,0.25..]
-- $ map charToShape s
text :: String -> Picture
{-# INLINE text #-}
text = Text
----text :: String -> Picture
----{-# INLINE text #-}
----text s = pictures $ zipWith (\x -> translate x (0-dimText))
---- [0,0.9*dimText..]
---- (map charToScene s)
----
----charToScene :: Char -> Picture
----charToScene c = NLeaf $ Scene
---- {_scPosTri = mempty
---- ,_scColTri = mempty
---- ,_scPosChar = toVC [(0.0,0.0,0)]
---- ,_scColChar = toVC [white]
---- ,_scTexChar = toVC [(offset,100)]
---- }
---- where x = 1/128
---- s = offset * x
---- offset = fromIntegral (fromEnum c) - 32
--charToScene :: Char -> Picture
--charToScene c = Scene
-- {_scPosTri = mempty
-- ,_scColTri = mempty
-- ,_scPosChar = toVC [(0.0 ,0.0 ,0)
-- ,(dimText,0.0 ,0)
-- ,(dimText,dimText*2,0)
-- ,(0.0 ,0.0 ,0)
-- ,(dimText,dimText*2,0)
-- ,(0.0 ,dimText*2,0)
-- ]
-- ,_scColChar = toVC $ take 6 $ repeat white
-- ,_scTexChar = toVC $ [(s,1) ,(e,1) ,(e,0) ,(s,1) ,(e,0) ,(s,0)]
-- }
-- where x = 1/128
-- s = offset * x
-- e = s + x
-- offset = fromIntegral (fromEnum c) - 32
dimText = 100
line :: [Point2] -> Picture
{-# INLINE line #-}
line ps = thickLine ps 1
thickLine :: [Point2] -> Float -> Picture
{-# INLINE thickLine #-}
thickLine ps x = blank
thickCircle :: Float -> Float -> Picture
{-# INLINE thickCircle #-}
thickCircle rad wdth = thickLine (makeArc rad (0,2*pi)) wdth
arcSolid :: Float -> Float -> Float -> Picture
{-# INLINE arcSolid #-}
arcSolid startA endA rad
= polygon $ (0,0) : makeArc rad (startA,endA)
arc startA endA rad = thickArc startA endA rad 1
{-# INLINE arc #-}
thickArc :: Float -> Float -> Float -> Float -> Picture
{-# INLINE thickArc #-}
thickArc startA endA rad wdth
= thickLine (makeArc rad (startA,endA)) wdth
withAlpha :: Float -> RGBA -> RGBA
{-# INLINE withAlpha #-}
withAlpha a (x,y,z,a') = (x,y,z,a*a')
red,green,blue,yellow,cyan,magenta,rose,violet,azure,aquamarine,chartreuse,orange,white::Color
red = (1,0,0,1)
green = (0,1,0,1)
blue = (0,0,1,1)
yellow = (1,1,0,1)
cyan = (0,1,1,1)
magenta = (1,0,1,1)
rose = (1,0,0.5,1)
violet = (0.5,0,1,1)
azure = (0,0.5,1,1)
aquamarine= (0,1,0.5,1)
chartreuse= (0.5,1,0,1)
orange = (1,0.5,0,1)
white = (1,1,1,1)
mixColors :: Float -> Float -> Color -> Color -> Color
mixColors rata ratb (r0,g0,b0,a0) (r2,g2,b2,a2) =
let fullrat = rata + ratb
normrata = rata / fullrat
normratb = ratb / fullrat
f x y = sqrt $ normrata * x^2 + normratb * y^2
in (f r0 r2 , f g0 g2 , f b0 b2 , normrata * a0 + normratb * a2)
light :: Color -> Color
light (r,g,b,a) = (r+0.2,g+0.2,b+0.2,a)
dark :: Color -> Color
dark (r,g,b,a) = (r-0.2,g-0.2,b-0.2,a)
dim :: Color -> Color
dim (r,g,b,a) = (r/1.2,g/1.2,b/1.2,a)
bright :: Color -> Color
bright (r,g,b,a) = (r*1.2,g*1.2,b*1.2,a)
greyN :: Float -> Color
greyN x = (x,x,x,1)
--zeroZ :: Point2 -> Point3
--{-# INLINE zeroZ #-}
--zeroZ (x,y) = (x,y,0)