105 lines
2.9 KiB
Haskell
105 lines
2.9 KiB
Haskell
module Dodge.Default.World
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where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Debug.Flag.Data
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import Dodge.Config.Data
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import Dodge.Config.KeyConfig
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import Dodge.Item.Data
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--import Dodge.Menu
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--import Picture
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import Geometry.Data
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--import Picture.Texture
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import Data.Preload
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import System.Random
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map as M
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import qualified Data.Set as S
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import Data.Graph.Inductive.Graph hiding ((&))
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--import qualified Data.Vector.Fusion.Stream.Monadic as VS
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defaultWorld :: World
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defaultWorld = World
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{ _keys = S.empty
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, _mouseButtons = S.empty
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, _cameraCenter = V2 0 0
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, _cameraRot = 0
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, _cameraZoom = 1
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, _cameraViewFrom = V2 0 0
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, _creatures = IM.empty
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, _creaturesZone = IM.empty
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, _creatureGroups = IM.empty
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, _clouds = []
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, _cloudsZone = IM.empty
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, _itemPositions = IM.empty
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, _projectiles = IM.empty
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, _particles = []
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, _staticWalls = IM.empty
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, _seenStaticWalls = IM.empty
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, _walls = IM.empty
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, _wallsZone = IM.empty
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, _forceFields = IM.empty
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, _floorItems = IM.empty
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, _floorTiles = []
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, _randGen = mkStdGen 2
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, _mousePos = V2 0 0
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, _testString = const []
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, _yourID = 0
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, _worldEvents = id
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, _pressPlates = IM.empty
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, _buttons = IM.empty
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, _sounds = M.empty
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, _playingSounds = M.empty
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, _corpses = IM.empty
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, _decorations = IM.empty
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, _storedLevel = Nothing
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, _menuLayers = []
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, _worldState = M.empty
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, _worldTriggers = S.empty
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, _clickMousePos = V2 0 0
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, _pathGraph = Data.Graph.Inductive.Graph.empty
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, _pathGraph' = []
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, _pathPoints = IM.empty
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, _pathInc = M.empty
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, _carteDisplay = False
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, _carteCenter = V2 0 0
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, _carteZoom = 0.5
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, _carteRot = 0
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, _lightSources = IM.empty
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, _tempLightSources = [youLight]
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, _closeActiveObjects = []
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, _seenLocations = IM.fromList
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[(0, (_crPos . you, "CURRENT POSITION"))
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,(1, (const (V2 0 0) , "START POSITION"))
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]
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, _selLocation = 0
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, _keyConfig = defaultKeyConfigSDL
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, _config = defaultConfig
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, _sideEffects = return
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, _debugFlags = defaultDebugFlags
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, _inventoryMode = TopInventory
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, _lClickHammer = HammerUp
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, _foregroundDecorations = []
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, _foregroundEdgeVerx = []
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, _radDistortion = []
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, _gameRooms = []
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, _preloadData = DummyPdata -- hack TODO remove this
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, _frameClock = 0
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}
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defaultDebugFlags :: DebugFlags
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defaultDebugFlags = DebugFlags
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{ _noClip = False
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, _displaySecondsPerFrame = True
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}
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youLight :: TempLightSource
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youLight =
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TLS { _tlsPos = V3 0 0 0
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,_tlsRad = 300
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,_tlsIntensity = 0.1
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--,_tlsUpdate = \w _ -> (w, Nothing)
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,_tlsUpdate = \w _ -> (w, Just (youLight {_tlsPos = f $ _crPos (you w)}))
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,_tlsTime = 0
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}
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where
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f (V2 x y) = V3 x y 10
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