Files
loop/src/Dodge/Zone.hs
T

167 lines
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Haskell

module Dodge.Zone
( crZoneOfPoint
, zoneOfLineIntMap
, wallsNearPoint
, wallsAlongLine
, zoneSize
, zoneOfPoint
, wallsAlongCirc
, wallsOnScreen
, lookLookups
, zoneAroundPoint
, floorHun
, zoneOfLine
, wallsDoubleScreen
, cloudZoneOfPoint
, cloudsNearPoint
, wallsNearZones
, zoneOfSight
)
where
import Dodge.Data
import Dodge.Zone.Data
import Dodge.Base.Window
import Geometry
import Geometry.Zone
import Data.Maybe
import Data.List
import qualified Data.IntMap.Strict as IM
import qualified Data.IntSet as IS
zoneSize :: Float
zoneSize = 50
floorHun :: Float -> Int
floorHun x = floor $ x / zoneSize
sizeZoneOfPoint :: Float -> Point2 -> (Int,Int)
sizeZoneOfPoint s (V2 x y) = (f x, f y)
where
f = floor . (/ s)
zoneOfPoint :: Point2 -> (Int,Int)
zoneOfPoint (V2 x y) = (floorHun x, floorHun y)
cloudZoneOfPoint :: Point2 -> (Int,Int)
cloudZoneOfPoint = sizeZoneOfPoint 20
crZoneOfPoint :: Point2 -> (Int,Int)
crZoneOfPoint = sizeZoneOfPoint 15
zoneNearPoint :: Point2 -> [(Int,Int)]
zoneNearPoint (V2 x' y') = [(a,b) | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
where
x = floorHun x'
y = floorHun y'
zoneAroundPoint :: Point2 -> [(Int,Int)]
zoneAroundPoint (V2 x' y') = [(a,b) | a<-[x-3..x+3] , b<-[y-3..y+3]]
where
x = floorHun x'
y = floorHun y'
zoneOfLine :: Point2 -> Point2 -> [(Int,Int)]
zoneOfLine (V2 aa ab) (V2 ba bb)
= nub
. concatMap f
$ digitalLine (zoneOfPoint (V2 aa ab)) (zoneOfPoint (V2 ba bb))
where
f (x,y) = [(p,r) | p <-[x-1,x,x+1] , r<-[y-1,y,y+1]]
zoneOfLineIntMap :: Point2 -> Point2 -> IM.IntMap IS.IntSet
--{-# INLINE zoneOfLineIntMap #-}
zoneOfLineIntMap = ddaExt zoneSize
zoneOfCircle :: Point2 -> Float -> [(Int,Int)]
zoneOfCircle p r = concatMap zoneNearPoint $ divideCircle (1.5 * zoneSize) p r
zoneOfSight :: World -> [(Int,Int)]
zoneOfSight w =
[(a,b)
| a <- [minimum xs .. maximum xs]
, b <- [minimum ys .. maximum ys]
]
where
(xs,ys) = unzip $ map zoneOfPoint $ screenPolygon w ++ [_cameraViewFrom w]
wallsDoubleScreen :: World -> IM.IntMap Wall
wallsDoubleScreen w
= foldl' (flip $ IM.union . \i -> innerFold (f i (_znObjects $ _wallsZone w))) IM.empty xs
where
innerFold m = foldl' (flip $ IM.union . \ j -> f j m) IM.empty ys
f i m = case IM.lookup i m of
Just val -> val
_ -> IM.empty
(x,y) = zoneOfPoint $ _cameraCenter w
n = ceiling (wh / (_cameraZoom w * zoneSize)) * 2
wh = max (getWindowX w) (getWindowY w)
xs = [x - n .. x + n]
ys = [y - n .. y + n]
wallsOnScreen :: World -> IM.IntMap Wall
wallsOnScreen w
= foldl' (flip $ IM.union . \i -> innerFold (f i (_znObjects $ _wallsZone w))) IM.empty xs
where
innerFold m = foldl' (flip $ IM.union . \ j -> f j m) IM.empty ys
f i m = case IM.lookup i m of
Just val -> val
_ -> IM.empty
(x,y) = zoneOfPoint $ _cameraCenter w
n = ceiling (wh / (_cameraZoom w * zoneSize))
wh = max (getWindowX w) (getWindowY w)
xs = [x - n .. x + n]
ys = [y - n .. y + n]
wallsNearZones :: [(Int,Int)] -> World -> IM.IntMap Wall
wallsNearZones is w -- = IM.unions [f b $ f a $ _wallsZone w | (a,b) <- is]
= foldl' (flip $ IM.union . \(a,b) -> f b (f a (_znObjects $ _wallsZone w))) IM.empty is
where
f i m = case IM.lookup i m of
Just val -> val
_ -> IM.empty
lookLookup :: Int -> Int -> IM.IntMap (IM.IntMap a) -> Maybe a
lookLookup i j z = case IM.lookup i z of
Just z' -> IM.lookup j z'
Nothing -> Nothing
lookLookups :: [(Int,Int)] -> IM.IntMap (IM.IntMap a) -> [a]
lookLookups xs z = mapMaybe (flip (uncurry lookLookup) z) xs
cloudsNearPoint :: Point2 -> World -> [Cloud]
--cloudsNearPoint p w = IM.unions [f b $ f a $ _cloudsZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
cloudsNearPoint p w = f (IM.lookup x (_znObjects $ _cloudsZone w) >>= IM.lookup y)
where
(x,y) = cloudZoneOfPoint p
f Nothing = []
f (Just l) = l
-- possible BUG, was associated with thingsHitLongLine
-- assumes _wallsZone is correct level generation
-- there is certainly a problem somewhere here: it may be in the zoning, or
-- within this function
wallsAlongLine :: Point2 -> Point2 -> World -> IM.IntMap Wall
--{-# INLINE wallsAlongLine #-}
wallsAlongLine a b w = IM.foldlWithKey' g IM.empty kps
where
g m x s = IM.union (IM.unions (IM.restrictKeys (f x $ _znObjects $ _wallsZone w) s)) m
kps = zoneOfLineIntMap a b
f i m = case IM.lookup i m of
Just val -> val
_ -> IM.empty
wallsAlongCirc :: Point2 -> Float -> World -> IM.IntMap Wall
wallsAlongCirc p r w = IM.unions [f y $ f x $ _znObjects $ _wallsZone w | (x,y) <- zoneOfCircle p r]
where f i m = case IM.lookup i m of Just val -> val
_ -> IM.empty
wallsNearPoint :: Point2 -> World -> IM.IntMap Wall
wallsNearPoint p w = IM.unions [f b $ f a $ _znObjects $ _wallsZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
where
(x,y) = zoneOfPoint p
f i m = case IM.lookup i m of
Just val -> val
_ -> IM.empty